PRE-ORDER NOW - READY PLAYER TWO: THE SEQUEL
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***NOW A MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG***
It's the year 2044 and the real world has become an ugly place.
Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia when you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation.
For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late 20th century.
And then Wade stumbles onto the key to the first puzzle.
Suddenly he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, as chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed ...
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'When I read Ready Player One, it was like the most amazing flash forward and flash back at the same time, to a decade I was very involved in, the 1980s, and to a future that's out there awaiting all of us, whether we like it or not.' Steven Spielberg
'Enchanting . . . Willy Wonka meets The Matrix.' USA Today
'Fresh and imaginative.' Entertainment Weekly
'Ridiculously fun.' NPR
'A geek fantasia.' Austin American-Statesman
'Part intergalactic scavenger hunt, part romance and all heart.' CNN
Numbered limited edition of the first UK Hardcover edition of Ready Player One. With exclusive dust jacket to match Ready Player Two, 4 colour endpapers, ribbon bookmark, and head and tail bands. Limited to 1000 copies.
- ISBN10 1529135354
- ISBN13 9781529135350
- Publish Date 1 October 2020 (first published 1 January 2011)
- Publish Status Out of Print
- Out of Print 2 February 2023
- Publish Country GB
- Publisher Cornerstone
- Imprint Century
- Edition Goldsboro Exclusive
- Format Hardcover
- Pages 384
- Language English
- Special Numbered Sprayed Edges
Reviews
KitsuneBae
Wow! Amazing. TBH, the main reason why I read this was because I saw the movie trailer on FB and I thought that it was good despite the shortness. But after reading the premise, I know that I need to read the book ASAP! Seriously, why I haven't heard about this book until I saw the movie trailer? Harry Potter should be blamed for this!
pamela
Cline knows his audience well. The narrative of Ready Player One is so chock full of pop culture references that I’m surprised he managed to fit a plot in there at all. From old arcade games, through to John Hughes films and more prog music references than you can poke a stick at (I’m looking at you, Rush!), there’s something in here for everyone who grew up or was born in the 80’s. He manages to create a palpable sense of nostalgia which drives the plot forward and had me giggling with joy whenever he mentioned something that I was particularly fond of. And there we have the appeal of this book. The age of the Geek is now, but so many of us grew up at a time when being a gamer, reading science-fiction and fantasy and listening to prog rock until the early hours of the morning made us anything but cool. A book like Ready Player One brings those things into the now and lets us enjoy them alongside a youth who don’t suffer the same stigma associated with those interests.
Ready Player One’s pacing is perfect. It starts off with just the right amount of exposition, gets us interested in the world that Cline is building and then sets off running. The search for the keys is exciting, and I found myself trying to solve the clues along with Wade to see how good my own 80’s pop-culture memory was. The clues are cryptic enough to not be solved quickly, but make sense when they’re resolved without feeling forced. There are moments of tension and intrigue, and the way the final battle was written was so well rendered that I could almost see it right in front of me. With that said, however, there are lots of moments when things are a little too convenient. Wade just happens to be good at everything the plot needs him to be good at, and characters just happen to find the right objects immediately before needing them. But these conveniences did move the plot a long pretty quickly and only slightly detracted from the tension, and because I was enjoying the experience so much I was willing to forgive this much more readily than if the same had happened in any other book.
The biggest issue with Ready Player One is the characterisation. As exciting as the narrative is, it’s carried along by the reader’s interest in the culture and the concept, and certainly not by the strength of its characters. Wade is unlikeable, with the emotional range of a wet rag, Art3mis was pretty much the generic manic pixie dream girl, Aech was ‘token’ to say the least, and Daito and Shoto were nothing more than a stereotype of how the western media has portrayed all Asian gamers since there were Asian gamers. There is a romance between Wade and Art3mis which was incredibly unromantic and completely unbelievable, so it’s a shame that the book ended with it as it was the weakest part of the narrative. It made me feel a little disappointed at the end after having so thoroughly enjoyed myself for the rest of it. The main antagonist, Sorrento, head of operations at IOI, the evil corporation who serve as the big bad of the narrative, is even worse. He was like Dr Evil or Monty Burns, and it was hard to take his over-the-top threats seriously, especially since Wade seemed so completely unfazed by them! Because Ready Player One was so full of action, I feel it would have been served by a more subtle antagonist who was undermining, rather than overbearing.
Ready Player One is far from a perfect book. It has flaws, lots of them, but ultimately it doesn’t matter. If the point of reading is to have fun, then Ernest Cline has achieved that. This is the most fun I’ve had with a book in ages.
Read this review and more at I Blame Wizards.
adamfortuna
The quest to find the Easter Egg dives into geek culture -- specifically from the 80s. Games, TV, movies, anime, cartoons, computers, music and too much more to count are referenced. Most of the book takes place in the game itself, allowing for a world where anything can happen without the need to justify. Things get interesting when the high score list highlights names of players -- effectively making them targets both in the game and in the real world.
If you're up for an 80s pop culture history lesson in the form of a book, that reads like a game, you should check this out.
Rinn
This book. This book. I've never read anything so completely geeky, so packed full of pop culture references - whilst being so, so good.
As someone who relied on an online game, and the people I met on it, to get through a very tough two years, this book really resonated with me. Wade escapes into the OASIS because his real life is dreary, he lives in poverty - and the OASIS is the only way he can attend school. Even though he is poor and low-levelled in the game, life in there is better than life 'out there'. And with his great knowledge of 80's pop culture - an obsession of James Halliday's - he starts working out clues for the location of the keys.
Normally, I would get annoyed at the amount of pop culture references thrown at me in a book. But they are so fundamentally part of the story here, and it is amazing that, with the amount of references there actually are, very few feel just chucked in for the sake of it. Practically every single one has some sort of meaning. And I am incredibly impressed by the amount of research Cline must have done, and how clearly passionate he is about that period in time.
The first half of the book or so goes past without much major action, but the story still flows well and is - most importantly of all - just great fun. Whether it is the way Cline writes, or the references to games, films etc that many readers will know and love, the whole story just seems so vivid and easily imaginable. Trying to work the clues out was fun - and I was so proud of myself when I instantly guessed the meaning of the clue for the Jade Key (hint: it helps to love your sci-fi!) - ages before Wade worked it out. [if you really want to see the spoiler, then click here]
All the characters felt pretty well-rounded, and there were some nice character 'twists'. Wade starts out as a bit of sloppy, lazy boy, but develops into a determined young man, training himself both physically and mentally. Whilst he initially seems a bit of a wimp, he later proves to be a truly courageous in a moment of very risky espionage.
If you are a gamer, a fan of science fiction/fantasy, or 80s pop culture, then I cannot stress it enough: read this book. Unfortunately, what makes this book such a fantastic read for one group of people will most likely completely isolate it from non-gamers. But as a gamer myself, that doesn't apply to me - and for that, I am glad.
Review also posted on my blog, Rinn Reads.
Leigha
I picked up Ready Player One on a complete and total whim. I wanted something to listen to during my commute and the cover caught my eye. Boy, I am so glad it did! The book is a character-driven novel with epic world-building and a cool premise. Wade Watts is a driven, smart, and crafty character. The relationships he builds with secondary characters, even the villain, is rewarding. He even meets the girl of his dreams! Along with interesting characters is a well-constructed setting. Cline creates two worlds flawlessly - the dystopian United States and the virtual reality of the Oasis. Cline's descriptions occasionally got repetitive, but the other elements more than make up for it.
Now some people may be less enamored with this book than I. It focuses on gaming culture and the 1980′s decade. If those two subjects bore you to tears, you will not enjoy this novel. If you are interested in reading it, check out the audiobook narrated by Will Wheaton. It is absolutely phenomenal!
tl;dr A phenomenal dystopian novel featuring a driven protagonist, 80's trivia, and gaming culture.
bettyehollands
cornerfolds
Ready Player One is a book I have heard about EVERYWHERE forever. Since "soon to be a motion picture" got plastered on the cover, I feel like I can't look anywhere without seeing it. Even friends who don't usually care about hyped books have hyped this book to me! When I picked it up, I didn't know much about it except the synopsis for the hardcover, which is considerably more vague than the one I chose to include in this review. The description I read pretty much said the world sucks, everyone spends all their time in the OASIS, and there's a huge prize that everyone is trying to win, but it's dangerous. I went into this one pretty blind, but I fully expected to love it!
This story follows Wade, a down-on-his-luck teenager living in the year 2044, when the world has run out of energy so everyone lives most of their lives inside of virtual reality. Unlike a lot of teenagers, Wade has dedicated his life to learning 80s pop culture inside and out. That's pretty much all I can say about Wade because that's literally his entire life. For the majority of Ready Player One, Wade is totally alone, holed up in an apartment and playing inside the OASIS, throwing around 80s pop culture references. He does go to school every now and then and has a crush on a girl he's never met, but I can't say much about his character other than he's a geek who knows a lot of things about the 80s.
The OASIS itself was interesting, if problematic. (I'm not even going to get into how this thing runs in a world with such a huge energy problem.) As someone who has dabbled in a MMORPG or two, I could appreciate the vastness of the world, although it did seem a little too massive at times, at least in my opinion (having tons of copies of the same planet, for example). Still, it was really cool to see this author's take on virtual reality. I thought the idea of schools being inside of the OASIS was a really unique one and actually think it's something that we should even consider for ourselves in the future.
But let's jump into some of my bigger issues with this book, shall we? This book had so much potential to be an incredible treasure hunt set in virtual reality during a bleak, dystopian future, which was kind of what I was expecting. I knew that there would be 80s references - plenty of people warned me about that. What I was not expecting was the first 25% of the book being one huge infodump, which it was. Infodumps about the world, the creator(s) of the OASIS, their enemies, the game, and random other people, some who were not even important to the story. The infodumps almost made me give up on this book entirely.
Then there were the gratuitous references to 80s pop culture. I expected that the 80s would be a big part of this book, but the endless references were just too much. At times it seemed like Ernest Cline decided to write a book with as many 80s references as possible instead of writing an awesome dystopian novel with 80s references integrated into it. Many of them made sense within the story, but many did not. And many were so, so over-explained that I wanted to throw the book across the room. But I couldn't. Because I was listening to the audio.
The actual story beneath all the infodumps and 80s references was actually a really good one! During the times when Cline stopped throwing constant explanations of 80s bands, movies, and games at me and actually focused on the hunt for the prize, I was totally invested! I love the idea of one low level player going up against a massive corporation. I thought that some of Wade's plans were brilliant and I wanted more of THAT and less of the meaningless pop culture lessons.
I expected to love this book so much. Most people that I know loved this book. It has gotten rave reviews from pretty much everyone. Even Wil Wheaton loved this book enough to narrate it! I don't know what I'm missing. Maybe we're witnessing some kind of psychological phenomenon? In any case, I didn't totally hate it. I thought that the OASIS was a really cool concept and I actually did LOVE the actual story underneath it all. Unfortunately, the bad kind of outweighed the good for me on this one.
Actual rating: 2.5 stars
tylerrosereads
clq
Ready Player One takes place in an extremely bleak vision of the future, but it's a future in which almost everything takes place inside a virtual world anyway. So who really cares about how decrepit the real world has become? (Most of this book certainly doesn't.) In the virtual world one quest looms over all, a quest in which everyone can take part, a quest where the winner will be granted the highest reward imaginable. We follow a young hero who hopes to succeed in this quest, and he finds himself having to compete not only against his peers, but also against an extremely resourceful, extremely evil, faceless, caricatured, Evil Corp-esque organisation which will stop at nothing to finish the quest first. Throw in an extremely generous amount of references to video games and 80s music, and the scene is set for a whole lot of fun.
The book cannot be accused of diving too deeply into anything at all. A whole spectrum of waiting-to-be-explored themes are touched upon which all deserve more time and exploration than this book gives them. At some points it almost seems a little absurd how heavy social and moral issues are mostly grazed over and abandoned in order for the story to move on. Did I care? Not really, the story was too entertaining. The book pushes enough buttons just far enough to serve it's selfish purpose of moving the story forward. It's obvious that the book is very aware of this, and any shallowness comes across as very deliberate. There is a very interesting book to be written which spends more time on many of these issues, but this is not it, nor does it pretend to be. It's packed with an impressive number of geeky references with various levels of subtlety, and is clearly crafted very deliberately, hitting (for me) just the right balance between the nerdy, the bleak and the fun. It's pure enjoyment which really shouldn't be thought too hard about. And I enjoyed every page of it.
It doesn't quite knock Daemon off my top spot for this general genre, but it gets very close. It's one of those books which I'd recommend to anyone without reservation. Just make sure you don't start reading it if you have anything important you should be doing, because this is a hard one to put down.