Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk (Learning)

by Rod Strougo and Ray Wenderlich

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Book cover for Learning Cocos2D

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Build the Next Great iOS Game with Cocos2D!  

Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to...Read more
  • ISBN10 0321735625
  • ISBN13 9780321735621
  • Publish Date 21 July 2011 (first published 22 June 2011)
  • Publish Status Out of Print
  • Out of Print 15 July 2015
  • Publish Country US
  • Publisher Pearson Education (US)
  • Imprint Addison-Wesley Educational Publishers Inc
  • Format Paperback
  • Pages 640
  • Language English