Warhammer 40,000
148 primary works • 150 total works
In the age of the Dark Imperium, Primarch Guilliman’s Primaris Ultramarines are a shining beacon in the darkness of war. On the Imperial Hive World of Ikara IX, Chaplain Kastor and Apothecary Polixis, brothers in blood as well as in battle, stand firm against the endless Greenskin horde. But a threat is looming. An invasion like no other assaults the broken city of Shebat, as the crazed warlord Urgork arrives to lay waste to the Imperial forces and capture a Primaris Marines for his own twisted ends. As Kastor and Polixis find themselves separated by the disaster that unfolds, the brothers must turn the tide of war to win the battles that rage within their very natures, as well as those upon the battlefield.
Within this book you will find Nexus, a fantastic new novella by Thomas Parrott.
In a galaxy beset by war, where the Adeptus Astartes are all that stand against annihilation, the Ultramarines are exemplar – noble, honourable and oathbound to the protection of mankind. Where the predations of the alien, the witch and the heretic threaten the Imperium, the Angels of Death fight to oppose them.
Brother-Sergeant Allectius wages a brutal war of attrition against a seemingly endless xenos foe. But when the vile necrons unleash a mysterious pall over him and the people he protects, Allectius must take his fight beyond the walls… for more than just victory, now their very survival is at stake.
Also within this book is a host of awesome short stories to give you a flavour of the many warring armies that exist within the worlds of Warhammer 40,000.
Authors include Dan Abnett, Guy Haley, Chris Wraight, Rachel Harrison, Mike Brooks, Danie Ware, Steve Parker, Peter McLean, Josh Reynolds, Phil Kelly, Thomas Parrott, Robert Rath, Marc Collins and J C Stearns.
Precipice is dying. For weeks, the space port has been battered by hellish geomagnetic storms, the work of sinister goings-on within the nearby Blackstone Fortress – a vast, ineffable creation that looms in the darkness of the void. Fragile alliances between Precipice’s xenos and human inhabitants crumble as the port’s docking points are destroyed, eroding any hope of escape.
Amid this bedlam, opportunistic rogue trader Janus Draik remains coolly unaffected. As an apocalyptic tempest threatens the life of his crew, Draik bitterly ponders a letter he has received from his father, disowning him and stripping him of his rank, titles and inheritance. In a last-ditch attempt to restore his fortune, Draik unites the disparate adventurers of Precipice to delve even deeper into the mysteries of the Blackstone Fortress. Once there, he learns of a threat that could endanger not just his own future, but the Imperium as a whole. Draik must mend the brittle bonds of trust, loyalty and respect between the survivors to destroy this abominable intelligence and avert disaster.
Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence.Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it?
In the mysterious city of Queen Mab, the forces of light and darkness are locked in a murderous struggle for truth. The dedicated agents of the Holy Inquisition battle with their shadowy counterparts, the infamous Cognitae, to discover the encrypted identity of the enigmatic, all-powerful King in Yellow. Caught at the heart of this struggle is the pariah Alizebeth Bequin. Will she stand with the Inquisition, or with the Cognitae that raised her? And if she chooses the Inquisition, will it be the wise but ruthless Ravenor, or his rival, the denounced heretic Eisenhorn? Bequin must withstand an onslaught of angels and daemons, and even the monstrous warriors of the Traitor Legions, to unpick the greatest riddle of her life.
The beloved characters of Eisenhorn and Ravenor return, as implaccable adversaries in a novel of esoteric mystery, macabre intrigue and vivid action, where the revelation of true identity could mean death… or might shake the Imperium to its very foundations.
The game is set in the grim darkness of the far future, where mighty armies clash on countless war-torn worlds and Humanity stands alone, beset on all sides by the threats of the heretic, the mutant and the alien. There is no mercy. There is no respite. Prepare yourself for battle.
Deathwatch: The Long Vigil
by Steve Parker, Ben Counter, Marc Collins, Justin D Hill, Nicholas Wolf, Sarah Cawkwell, David Guymer, Phil Kelly, and Andy Clark
It is humanity’s darkest hour. From Imperium Nihilus to Segmentum Pacificus, the vile xenos hordes swell. If left unchecked, these ungodly beasts will savage the Imperium like scavengers upon a carcass. Only the Adeptus Astartes of the Deathwatch stand defiant before them. This noble brotherhood is the Shield that Slays; they are the watchmen of the void, their star-borne fortresses guarding the Emperor of Mankind’s realms from terrors unimaginable. Between them, these warriors will keep the light of the Imperium burning until the stars themselves extinguish.
This anthology of high-octane stories features a host of Black Library’s finest authors, including Steve Parker, Ben Counter, David Guymer, Andy Clark and many more.
Vast, ancient and crumbling, the city is a breeding ground for crime and corruption. Gangs and criminal cabals rule over massive, lawless territories, and many who claim to enforce the Lex are complicit in allowing this rot to spread. The labyrinthine bureaucracy of the Imperium strangles those few idealists who seek to bring order, and all the while deadly, forgotten things lurk in the dark corners of Varangantua’s decaying districts, just waiting to be unearthed…
This Warhammer Crime anthology contains the novella Bleedout, along with six short stories concerning the dogged probators, brutal sanctioners and ruthless gangers that call the crime-riddled urban sprawl of Varangantua their home.
The Sabbat War is a savage Imperial crusade, cutting a bloody, burning path across a vast swathe of the Imperium. On the front line, the stalwart regiments of the Astra Militarum, including the valiant Tanith First – known as Gaunt’s Ghosts – confront the relentless menace of Chaos, the Archenemy of Mankind. There is, and ever will be, only war.
This anthology will take you to the very forefront of the blistering action in the Sabbat Worlds, and features brand new stories from some of Black Library’s most acclaimed authors, including Dan Abnett, Graham McNeill, John French, Matthew Farrer and Rachel Harrison.
The colossal city of Varangantua sprawls across the surface of Alecto like a dying beast, its innards crawling with some of the most insidious criminals the Imperium has to offer. From vast syndicates to small-time gangs and secretive cults, the city’s labyrinthine districts are the perfect breeding ground for all manner of illicit enterprise. The Enforcers of Varangantua are all that stand in the way of total lawlessness, and many of these are as corrupt as the gangers they oppose, knowing no language but violence. The women of this urban warzone experience a daily struggle for survival, but there is always opportunity to be found for those willing to put morality aside…
This Warhammer Crime anthology includes nine short stories featuring the inhabitants of Varangantua – the devout and the devious, the sanctioners and the sinners.
On the war-torn world of Croatoas, the armies of the Astra Militarum do battle with the twisted servants of the Ruinous Powers. Against the backdrop of this increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment, and placed in command of the Leman Russ Demolisher Steel Tread. Haunted by nightmares, surrounded by a dysfunctional crew and striving to find her place amidst a proud and insular regiment with a culture so different from her own, Etsul must guide her crew to victory. But, as her regiment rolls out beneath the poisonous light of the Great Rift to join a death-or-glory offensive, the crew of Steel Tread are about to face the fight of their lives. If they cannot learn to work as one, how can they hope to survive?
In the darkness beyond the galaxy, there are monsters. Some swim closer to the light, drawn by the beacon that is the Astronomican, while others stalk the Void, predators in the dark. The Carcharodons have hunted for millennia, but now they are drawn into a new blackness… the Dark City of the drukhari itself. Commorragh.
For a thousand years, Chaplain Tangata Manu has searched for a relic lost under his watch – an ancient thing, once charged into the keeping of the Forgotten One himself. But at the brink of seeing his hunt fulfilled and the relic returned, it is stolen from under him. Now, if Tangata would see his honour restored, he must lead his hunt against some of the vilest predators the galaxy has ever seen, before they can turn the artefact to their own purposes…
Following the Devastation of Baal and the arrival of the Primarch Roboute Guilliman’s Indomitus Crusade, Commander Dante of the Blood Angels has been appointed Lord Regent of all Imperium Nihilus. Working with the successor chapters of the Blood Angels, Dante commands that the area around the Red Scar be scouted in preparation for reconquest. The Red Wings’ sweep has led them to the foetid world of Dulcis, dangerously near to the Cicatrix Maledictum itself. Decimated by the tyranids during the war for Baal and only lightly reinforced by Primaris Space Marines, the Red Wings Chapter are in no position to deal with the events that unfold there. Strange psychic phenomenon and a deadly xenos enemy threaten the great hope of all the Chapters of the Blood – that the flaw in Sanguinius’ geneseed has at last been tamed. Drawn by the Black Rage to Dulcis, Astorath the Grim, Lord High Chaplain and Redeemer of the Lost, comes to aid the Red Wings. But what he discovers there will shake the Chapters of the Blood to their very core.
To die in the name of the God-Emperor of Mankind is to live eternal, and none are more willing to bleed in His name than the Adepta Sororitas – the Sisters of Battle. The Book of Martyrs charts the deaths of these exemplars.
Sister Ishani of the Orders Hospitaller, serving alongside the death-obsessed Valorous Heart, tends to her Ecclesiarchy charges as something inhuman hunts the fields. Sister Anarchia of the Order of Our Martyred Lady, taken captive by the vile T’au Empire, seeks to teach her interrogators what it truly means to be one of the faithful. On a regressed Imperial world, Sister Superior Laurelyn of the Order of the Bloody Rose reinforces the beleaguered defenders against a familiar foe turned anew by the Great Rift.
And in the age of the Indomitus Crusade, with the galaxy split in two, only one thing is certain – there will be no shortage of martyrs to fill the pages of this ancient tome.
On the world of Malouri, traitorous forces have retreated to the impregnable island fortress of Crannog Mons. After years of stalemate warfare, the task of breaking the siege is given to Minka Lesk and the Cadian 101st, who find themselves fighting a meat-grinder mission that threatens to devour them. In the midst of slaughter, sacrifice and brutal attrition, a question must be answered: What does it mean to be Cadian in a galaxy without Cadia?
In the void and upon the worlds of Greater Ultramar, the battle for the Imperium continues.
Intent on rebuilding his home realm and using it as a base to reconstruct the ravaged stellar empire of mankind, the returned primarch Roboute Guilliman proceeds with his war to drive Mortarion and his Death Guard Traitor Legion from the domain of the Ultramarines.
But when Guilliman brings his brother to battle upon the diseased plains of Parmenio, the intervention of a greater power in their fraternal struggle threatens to upend the Imperial Regent’s understanding of the galaxy, and his place within it.
Primarchs and ideologies clash in this second, thrilling part of the Dark Imperium trilogy.
Isolated.
Alone.
Járnhamar pack are forced to flee from the judgement of their own Chapter aboard a stolen voidship, amid an Imperium descending into total war. Still pursuing vengeances for old wrongs, these Space Wolves hunt the ruins of worlds in search of an enemy who remains stubbornly hidden. Yet as the perilous journey unfolds, the pack learn their nemesis is not the only threat to their survival. They must also contend with the uncertain path chartered by one of their own, whose strange and unsanctioned powers continue to grow.
Their ultimate goal of a return to Fenris – with their honour restored and oaths resworn – becomes steadily more elusive. As the Imperium’s borders crumble and the long-prophesied onslaught of the Archenemy begins, Járnhamar pack must race to uncover the truth of an ancient betrayal and halt its horror from coming to pass, lest everything they have fought for be destroyed in the coming storm.
Defiant, courageous and unyielding in the face of impossible odds – these are the Crimson Fists, Dorn’s glorious vanguard. Tested in battle like few others, these Space Marines are ever on the frontlines of an endless war against the barbaric orks. When the hordes of the warlord Snagrod come to lay waste to the Crimson Fists’ fortress-monastery on Rynn’s World, Chapter Master Kantor must lead the battered survivors in a desperate defence of their home if they are to have any hope of finding triumph in sacrifice.
This omnibus edition collects together the novels Rynn’s World and Legacy of Dorn, the novella Traitor’s Gorge and four short stories.
The war may be over, but duties remain for the brave soldiers of the Astra Militarum. In the ruined border town of Vincula, the newly formed Ghosts of Tanith, along with their commander Ibram Gaunt, find themselves in a thankless police action, trying to establish a permanent peace. But what exactly is stalking them through the shadowed streets, and what dark secrets will the untested, new-founded Ghosts learn about themselves? The Vincula Insurgency is an intense new combat thriller of the Ghosts’ early days, pulled directly from the ultra-classified Ghost Dossier.