The gods are at war. The game is their chessboard.
But Sean Marrow is no pawn.
The Everlands, the first immersive reality game, has just launched into open beta, and gamers everywhere are paying out the nose to get in. But though Sean Marrow is frothing at the bit for his own chance, there's one small problem: only those 21 and older are allowed in, and he's just 17.
But Marrow doesn't take no for an answer. Risking a lifelong ban, he sneaks into a gaming parlor and, with no one the wiser, logs in.
The Everlands is everything he'd imagined and more, and he's immediately embroiled in the politics of the world. But as he plunges in deeper, heedless of the real world consequences, he finds he's not the master of his fate - for the gods of the game have their own plans for him.
Marrow has never taken a blow lying down, and he doesn't intend to start now. So though the powers-that-be strive to make him a pawn in a greater game, he'll become the catalyst that overturns the order of the Everlands and forges a new one...
Previously published as Absalom's Fate, Book 1 of The Everlands.
- ISBN13 9798656831338
- Publish Date 25 June 2020 (first published 10 April 2018)
- Publish Status Active
- Imprint Independently Published
- Format Paperback
- Pages 286
- Language English