Godslayer Rising
3 primary works Complete
A thrilling, fast-paced adventure in a fantasy virtual reality.
Book 1
The gods are at war. The game is their chessboard.
But Sean Marrow is no pawn.
The Everlands, the first immersive reality game, has just launched into open beta, and gamers everywhere are paying out the nose to get in. But though Sean Marrow is frothing at the bit for his own chance, there's one small problem: only those 21 and older are allowed in, and he's just 17.
But Marrow doesn't take no for an answer. Risking a lifelong ban, he sneaks into a gaming parlor and, with no one the wiser, logs in.
The Everlands is everything he'd imagined and more, and he's immediately embroiled in the politics of the world. But as he plunges in deeper, heedless of the real world consequences, he finds he's not the master of his fate - for the gods of the game have their own plans for him.
Marrow has never taken a blow lying down, and he doesn't intend to start now. So though the powers-that-be strive to make him a pawn in a greater game, he'll become the catalyst that overturns the order of the Everlands and forges a new one...
Previously published as Absalom's Fate, Book 1 of The Everlands.
Book 2
He survived the war between the gods.
But the games are just beginning...
Sean Marrow temporarily settled the gods' conflicts at the cost of his freedom. Intending to explore what The Everlands has to offer, he's waylaid when he's roped into another once-in-a-lifetime quest...
Absalom, the eerily self-aware boy deity, has an offer for Marrow: overcome three trials, and he will grant Marrow the power to harm immortals...
It's an offer Marrow can't refuse. With that power, he could escape the game. But the price of failure is steep. Should he fail any of the trials, he will be stuck forever in The Everlands...
The trials are unlike anything he expected. To overcome them, Marrow is pushed to his limits. He doesn't know if he can succeed...
But there is far more at stake than his own life. Slowly, Marrow is beginning to understand that the gods are not the only puppetmasters in this world. And The Everlands is far more than just a game...
Marrow's adventures continue in Champion, Book 2 of the Godslayer Rising saga!
Previously published as Absalom's Trials, Book 2 of The Everlands.
Book 3
He's reached the heights of the game. But as his life ticks away, Marrow must take on his toughest enemy yet -- the gods themselves.
Time is running out for Sean Marrow. Though the boy god Absalom seems to be on his side, Marrow remains trapped in The Everlands by the tycoon Ned Solomon and his henchmen, the Elder Gods.
So Marrow has a new, impossible goal: Kill the Elder Gods.
But as he and his allies wage their campaign, mysteries unfurl that Marrow can't ignore. The powers he's discovered -- powers that shouldn't exist -- cast a dark shadow still when a masked man who can also voidweave begins to stalk Marrow.
And Marrow learns of another way that he might escape, one without attempting the impossible task of killing the Elder Gods. But if it's real or if it's another trick of Solomon's, he has yet to find out.
Marrow must make a choice. And the wrong decision will leave him dead for good and doom the whole of the Everlands...
Marrow's journey comes to an end in Heretic, the final installment of the Godslayer Rising saga!
Previously published as Absalom's Heretic, Book 3 of The Everlands.