Djaga Akoyo left the grasslands of her homeland long ago and rose to prominence in Sharakhai’s fighting pits as the famed Lion of Kundhun. That all changes when one of Djaga’s sister tribeswoman, Afua, arrives in Sharakhai and threatens to reveal Djaga’s shameful past.
Djaga and Afua’s pasts are linked. Afua tells her that with one final bout in the killing pits, both their demons will be excised. But Djaga has more to worry about than Afua’s demons, or even her own. She has Nadín as well, a woman she hopes to share a life with once she’s left the pits for good. But how can she start a new life with Nadín when the terrible acts she committed in her homeland still haunt her?
Djaga must decide once and for all whether she’ll face them, but in doing so she may lose the one she loves.
Çeda is the youngest pit fighter in the history of Sharakhai. Her life changes when she crosses the path of Rümayesh, an ehrekh, a sadistic creature forged aeons ago by the god of chaos.
For centuries Rümayesh has lurked in the dark corners of Sharakhai, combing the populace for jewels that might interest her. Some she chooses to stand by her side, until she tires of them and discards them. Others she abducts to examine more closely, a thing that leaves them ruined, worn-out husks.
Çeda is horrified when Rümayesh becomes interested in her. When Çeda flees, Rümayesh turns her attention to Çeda’s friends instead. Çeda is horrified. She’s seen firsthand the suffering left in Rümayesh’s wake.
As she fights to protect the people dearest to her, Rümayesh comes closer to attaining her prize and the struggle becomes a battle for Çeda’s very soul.
Sharakhai, the great city of the desert, center of commerce and culture, has been ruled from time immemorial by twelve kings—cruel, ruthless, powerful, and immortal. With their army of Silver Spears, their elite company of Blade Maidens, and their holy defenders, the terrifying asirim, the Kings uphold their positions as undisputed, invincible lords of the desert. There is no hope of freedom for any under their rule.
Or so it seems, until Çeda, a brave young woman from the west end slums, defies the Kings’ laws by going outside on the holy night of Beht Zha’ir. What she learns that night sets her on a path that winds through both the terrible truths of the Kings’ mysterious history and the hidden riddles of her own heritage. Together, these secrets could finally break the iron grip of the Kings’ power…if the nigh-omnipotent Kings don’t find her first.
Çeda, now a Blade Maiden in service to the kings of Sharakhai, trains as one of their elite warriors, gleaning secrets even as they send her on covert missions to further their rule. She knows the dark history of the asirim—that hundreds of years ago they were enslaved to the kings against their will—but when she bonds with them as a Maiden, chaining them to her, she feels their pain as if her own. They hunger for release, they demand it, but with the power of the gods compelling them, they find their chains unbreakable.
Çeda could become the champion they've been waiting for, but the need to tread carefully has never been greater. After their recent defeat at the hands of the rebel Moonless Host, the kings are hungry for blood, scouring the city in their ruthless quest for revenge. Çeda's friend Emre and his new allies in the Moonless Host hope to take advantage of the unrest in Sharakhai, despite the danger of opposing the kings and their god-given powers, and the Maidens and their deadly ebon blades.
When Çeda and Emre are drawn into a plot of the blood mage Hamzakiir, they learn a devastating secret that may very well shatter the power of the hated kings. But it may all be undone if Çeda cannot learn to navigate the shifting tides of power in Sharakhai and control the growing anger of the asirim that threatens to overwhelm her...
Since the Night of Endless Swords, a bloody battle the Kings of Sharakhai narrowly won, the kings have been hounding the rebels known as the Moonless Host. Many have been forced to flee the city, including Çeda, who discovers that the King of Sloth is raising his army to challenge the other kings' rule.
When Çeda finds the remaining members of the Moonless Host, now known as the thirteenth tribe, she sees a tenuous existence. Çeda hatches a plan to return to Sharakhai and free the asirim, the kings' powerful, immortal slaves. The kings, however, have sent their greatest tactician, the King of Swords, to bring Çeda to justice for her crimes.
But the once-unified front of the kings is crumbling. The surviving kings vie quietly against one another, maneuvering for control over Sharakhai. Çeda hopes to use that to her advantage, but whom to trust? Any of them might betray her.
As Çeda works to lift the shackles from the asirim and save the thirteenth tribe, the kings of Sharakhai, the scheming queen of Qaimir, the ruthless blood mage, Hamzakiir, and King of Swords all prepare for a grand clash that may decide the fate of all.
When a battle to eradicate the Thirteenth Tribe goes awry, the kingdoms bordering the desert metropolis of Sharakhai see the city as weak and ripe for conquest. Çeda, now leader of the Shieldwives, a band of skilled desert swordswomen, hopes to use the growing chaos to gain freedom for Sehid-Alaz, the ancient, undying king of her people. Freeing him is only the beginning, however. Like all the people of her tribe on that fateful night four centuries earlier, Sehid-Alaz was cursed, turned into an asir, a twisted, miserable creature beholden to the kings of Sharakhai—to truly free her king, Çeda must break the chains that bind him.
As Sharakhai’s enemies close in and the assault on the city begins, Çeda works feverishly to unlock the mysteries of the asirim’s curse. But danger lies everywhere. Enemy forces roam the city; the Blade Maidens close in on her; her own father, one of the kings of Sharakhai, wants Çeda to hang. Worst of all, the gods themselves have begun to take notice of Çeda’s pursuits.
When the combined might of Sharakhai and the desert gods corner the survivors of the Thirteenth Tribe in a mountain fastness, the very place that nearly saw their annihilation centuries ago, Çeda knows the time has come. She was once an elite warrior in service to the kings of Sharakhai. She has been an assassin in dark places. A weapon poised to strike from the shadows. A voice from the darkness, striving to free her people.
Now she's going to lead.
The age of the Kings is coming to an end . . .
Mala is a street thief with a knack for manipulating shadow. When the city’s garrison is left empty after a terrible battle, the leader of Mala’s gang decides to steal from it. Within, Mala stumbles across an injured woman named Shohreh.
Shohreh is a Kestrel, one of the elite swordswomen who serve the twelve kings of Sharakhai. Knowing she’ll be killed the moment the others learn of her, Mala helps Shohreh to escape through a secret door and into the city’s catacombs.
Shohreh is healed by the Crone, the leader of the Kestrels. After revealing a plot to kill Zeheb the Whisper King, the Crone commands Shohreh to save him and to kill Mala for having learned the location of their underground lair. What follows is a deadly game that threatens not only the Whisper King but Mala and everyone she knows.
The reign of the kings of Sharakhai has been broken. The blood mage, Queen Meryam, now rules the city along with the descendants of the fabled twelve kings.
In the desert, Çeda has succeeded in breaking the asirim's curse. Those twisted creatures are now free, but their freedom comes at great cost. Nalamae lies dead, slain in battle with her sister goddess. Çeda, knowing Nalamae would have been reborn on her death, sets out on a quest to find her.
The trail leads Çeda to Sharakhai where, unbeknownst to her, others are searching for Nalamae as well. Çeda's quest to find her forces her into a terrible decision: work with the kings or risk Sharakhai's destruction.
Whatever her decision, it won't be easy. Sharakhai is once more threatened by the forces of the neighboring kingdoms. As the powers of the desert vie for control of the city, Çeda, her allies, and the fallen kings must navigate the shifting fates before the city they love falls to the schemes of the desert gods.
The plans of the desert gods are coming to fruition. Meryam, the deposed queen of Qaimir, hopes to raise the buried elder god, Ashael, an event that would bring ruin to the desert.
Çeda and Emre sail for their ancestral home to bring the traitor, Hamid, to justice. To their horror, they discover that the desert tribes have united under Hamid's banner. Their plan? A holy crusade to annihilate Sharakhai, a thing long sought by many in the tribes. In Sharakhai, meanwhile, the blood mage, Davud, examines the strange gateway between worlds, hoping to find a way to close it. And King Ihsan hunts for Meryam, but always finds himself two steps behind.
When Meryam raises Ashael, all know the end is near. Ashael means to journey to the land that was denied to him an age ago, no matter the cost to the desert. It now falls to Çeda and her unlikely assortment of allies to find a way to unite not only the desert tribes and the people of Sharakhai, but the city's invaders as well. Even if they do, stopping Ashael will cost them dearly, perhaps more than all are willing to pay.