Multi-finger Haptic Interaction (Springer Series on Touch and Haptic Systems)
Multi-finger Haptic Interaction presents a panorama of technologies and methods for multi-finger haptic interaction, together with an analysis of the benefits and implications of adding multiple-fingers to haptic applications. Research topics covered include:design and control of advanced haptic devices;multi-contact point simulation algorithms;interaction techniques and implications in human perception when interacting with multiple fingers.These multi-disciplinary results are integrated into...
HCI is a fundamental and multidisciplinary research area. It is fundamental to the development and use of computing technologies. Without good HCI, computing technologies provide less benefit to society. We often fail to notice good HCI. Good HCI passes us by without comment or surprise. The technology lets you do what you want without causing you any further work, effort or thought. You load a DVD into your DVD player and it works: why shouldn't it? You take a photograph with your digital camer...
Creating a Website: The Missing Manual (Missing Manual)
by Matthew MacDonald
Think you need an army of skilled programmers to build a web site? Think again. With nothing more than an ordinary PC, some raw ambition, and this book, you'll learn how to create and maintain a professional-looking and visitor-friendly site that features components such as audio, video, and e-commerce capability. This Missing Manual gives you all the tools, techniques, and expert advice you need -- including when and how to adopt HTML5. * Learn to create a site from start to finish with hands-...
This second volume on a popular topic brings together the works of scholars working on the latest techniques, standards, and emerging deployment on "living in the age of wireless communications and smart vehicular systems." The format of this work centers on four themes: driver and driving environment recognition, telecommunication applications, noise reduction, dialogue in vehicles. Will interest researchers and professionals working in signal processing technologies, next generation vehicle de...
Many teachers are hesitant as to how to teach about ICT and, at the same time, integrate ICT into subject-based learning. Parents and the community-at-large have goals that differ from the goals espoused by teachers and students. This volume highlights the concerns of all - students, teachers, parents, policy makers and the general public. Major themes in Learning in School, Home and Community: ICT for Early and Elementary Education include: *Teachers' and researchers' studies of ICT use in scho...
The Topos of Music III: Gestures (Computational Music Science)
by Guerino Mazzola, Rene Guitart, Jocelyn Ho, Alex Lubet, Maria Mannone, Matt Rahaim, and Florian Thalmann
This is the third volume of the second edition of the now classic book "The Topos of Music". The authors present gesture theory, including a gesture philosophy for music, the mathematics of gestures, concept architectures and software for musical gesture theory, the multiverse perspective which reveals the relationship between gesture theory and the string theory in theoretical physics, and applications of gesture theory to a number of musical themes, including counterpoint, modulation theory, f...
Wireless Next Generation Networks (SpringerBriefs in Electrical and Computer Engineering)
by Michael G. Harvey
This SpringerBrief proposes a trust model motivated by virtue epistemology, addressing the need for a more efficient and flexible trust model for wireless next generation networks. This theory of trust simplifies the computation and communication overhead of strictly cognitive-computational models of trust. Both the advantages and the challenges of virtue-based trust models are discussed. This brief offers new research and a general theory of rationality that enables users to interpret trust and...
HCI for Cybersecurity, Privacy and Trust (Lecture Notes in Computer Science, #12788)
This book constitutes the proceedings of the Third International Conference on HCI for Cybersecurity, Privacy and Trust, HCI-CPT 2021, held as part of the 23rd International Conference, HCI International 2021, which took place virtually in July 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. HCI-CPT 2021 includes a total of 30 regular papers; they were organized in topical sections named: u...
Electronic Multimedia Publishing brings together in one place important contributions and up-to-date research results in this fast moving area. Electronic Mulitmedia Publishing serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
These are the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The ?rst edition of this conference, organised in Madonna di Campiglio, saw the gathering of a diverse audience with broad and varied interests. With presentations on topics ranging from underlying technology to intelligent interaction and entertainment applications, several inspiring invited lectures, a demonstration session and a hands-on design garage, that ?r...
This book constitutes the proceedings of the First International Conference on User Modeling, Adaptation, and Personalization, held in Trento, Italy, on June 22-26, 2009. This annual conference was merged from the biennial conference series User Modeling, UM, and the conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH. The 53 papers presented together with 3 invited talks were carefully reviewed and selected from 125 submissions. The tutorials and workshops were organized in top...
Artificial Intelligence in IoT (Transactions on Computational Science and Computational Intelligence)
This book provides an insight into IoT intelligence in terms of applications and algorithmic challenges. The book is dedicated to addressing the major challenges in realizing the artificial intelligence in IoT-based applications including challenges that vary from cost and energy efficiency to availability to service quality in multidisciplinary fashion. The aim of this book is hence to focus on both the algorithmic and practical parts of the artificial intelligence approaches in IoT application...
Understanding Virtual Reality (Morgan Kaufmann Series in Computer Graphics and Geometric Mo) (The Morgan Kaufmann Series in Computer Graphics)
by William R. Sherman and Alan B. Craig
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the auth...
There's Not an App for That
by Simon Robinson, Gary Marsden, and Matt Jones
There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs...
This volume presents the proceedings of ECSCW'09, the 11th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. These proceedings represent discussions and contributions to ongoing challenges. One challenge comes from emerging new technologies connected to 'social computing', gaming...
Communities and Technologies
The book contains 24 research articles related to the emerging research field of Communities and Technologies (C&T). The papers treat subjects such as online communities, communities of practice, Community support systems, Digital Cities, regional communities and the internet, knowledge sharing and communities, civil communities, communities and education and social capital. As a result of a very quality-oriented review process, the work reflects the best of current research and practice in the...
Telepresence is enabling human interaction at a distance, creating a sense of being present at a remote location. In the next millennium we are certain to be increasingly `telepresent' both at work and at play, with an expanding market for telepresence services. As we move from a physical to an information economy, demand will grow for services which transport bits not atoms and which support the output of the human mind. Moreover, technology continues to advance at an unprecedented rate,...
Emotion in Games (Socio-Affective Computing, #4)
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books cove...
Technology Enhanced Assessment (Communications in Computer and Information Science, #829)
This book constitutes the proceedings of the 20th International Conference on Technology Enhanced Assessment, TEA 2017, held in Barcelona, Spain, in October 2017. The 17 papers presented were carefully selected from 42 submissions. They are centered around topics like e-learning, computer-assisted instruction, interactive learning environments, collaborative learning, computing education, student assessment. Chapter "Student perception of scalable peer-feedback design in Massive Open Online Cour...
Visualization of Time-Oriented Data (Human-Computer Interaction) (Humancomputer Interaction, #0)
by Wolfgang Aigner, Silvia Miksch, and Heidrun Schumann
Time is an exceptional dimension that is common to many application domains such as medicine, engineering, business, or science. Due to the distinct characteristics of time, appropriate visual and analytical methods are required to explore and analyze them. This book starts with an introduction to visualization and historical examples of visual representations. At its core, the book presents and discusses a systematic view of the visualization of time-oriented data along three key questions: wha...
Designing Interfaces in Public Settings (Human-Computer Interaction)
by Stuart Reeves
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider...