Emotion in Games: Theory and Praxis (Socio-Affective Computing, #4)

Kostas Karpouzis (Editor) and Georgios N. Yannakakis (Editor)

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Book cover for Emotion in Games

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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

  • ISBN13 9783319413143
  • Publish Date 18 November 2016
  • Publish Status Active
  • Publish Country CH
  • Imprint Springer International Publishing AG
  • Edition 1st ed. 2016
  • Format Hardcover
  • Pages 338
  • Language English