Mastering 3D Texturing

by Bill Fleming

Published 31 December 2006
One of the most difficult aspects of surfacing 3D models is finding the right image map. There are image map libraries but their details are not geared towards the model being used and often the only way to create the right texture is to start from scratch. This book provides designers/artists with a very simple means for attaining the knowledge they need to create nearly any texture they desire. While creating detailed image maps requires some artistic talent, technical mastery is more important. Creating textures is all about understanding the process, which is the focus of this book

Mastering 3D Lighting

by Bill Fleming

Published February 2000
This is a comprehensive guide to 3D lighting, the most challenging aspect of creating 3D graphics. Mastering 3D Lighting teaches the reader how to properly light a 3D scene in any 3D application, including film compositing, print media, Web graphics, broadcast, film, and even simple hobby art. This book is designed to provide the readers with all the knowledge they will need to light absolutely any scene they can imagine. The book includes a CD-ROM featuring product demos and relevant freeware/shareware, sample models and surfaces, and all the images in the book; an 8-page full-color insert; black-and-white images throughout, with full-color versions available on the CD-ROM.