Warhammer: Age of Sigmar
31 primary works • 49 total works
For centuries, Prince Maesa of the nomad clans has wandered the Mortal Realms. Exiled from his people for the crime of loving a human woman, Maesa’s woes were compacted by bereavement, for human lives are brief sparks compared to those of the aelves.
Since Ellamar’s death Maesa has sought tirelessly for a means to bring her back. Now, accompanied by the spite Shattercap, Maesa nears the end of his quest, single-mindedly daring the deserts of Shyish, the fury of slumbering demigods and the wrath of daemons to restore the life of his true love.
Yet the souls of the departed are guarded jealously by the God of Death. To carry out a true resurrection is to earn his contempt, and Nagash is the most unforgiving of all the realms’ deities…
In eldritch days long lost to memory, those desperate to escape the cruelties of the gods forged a terrible weapon. Capable of granting the humblest mortal the power to stand against the might of the divine, it came to be known as Godsbane.
For Thelana Evenfall, Lumineth loreseeker and tutor at the Lyceum Fundamental in the city of Settler's Gain, the weapon is a footnote – the shadow of a rumour buried under mountains of long-forgotten lore. But when whispers of its whereabouts resurface, the vying factions within Hysh emerge to claim its power. From trusted allies to insidious cults, Thelana must navigate a treacherous landscape of clashing armies, political machinations and betrayals within betrayals, all in a desperate effort to defend the powerless from the all-powerful and to ask the unanswerable question:
Drekki Flynt! Captain of the Aelsling, known throughout the Skyshoals of Achromia! Say his name and make half a tavern starry-eyed, while the other half mutters about how much money he owes them. Drekki Flynt! Uncommonly tall for a duardin – an adventurer, an endrineer, a wit, and a self-proclaimed genius. Drekki Flynt... is in trouble. Lured by the promise of a lucrative contract, Drekki finds himself at the mercy of his nemesis, Rogi Throkk, who gives him an ultimatum – recover the fabled talisman of Achromia, or die. As it is, Drekki will probably die anyway, but that's really not Throkk's problem. Braving perils including – but not limited to – giant air-beasts, grot pirates, and terrible storms, the crew of the Aelsling is sucked into a conspiracy that will see an ancient empire rise again, or fall forever to Chaos...
The duardin are a proud folk, renowned throughout the Mortal Realms for their peerless craftsmanship and their stubbornness in battle. They are also a divided people. But whether they dwell in the stone halls of their doomed ancestors, in the furnace heat of Fyreslayer lodges, or free from the anchor of their traditions in skyborne cities, they share a common legend – that of an aged traveller, a wanderer, whose timely arrival will avert calamity and right intractable wrongs. When the foes of the duardin are many, when the foul creatures of the realms bay at the doors, Grombrindal will return and take up his axe once more.
Born the weakest runt of his Moonclan tribe, Zograt was only ever one beating away from a nasty end... until the Bad Moon bestowed upon him its blessing. Now the Clammy Hand of destiny is upon him and back-stabbing grots scurry to his cause, afraid of the vengeances their new boss will inflict with his powerful spells.
For every underling he suffocates with noxious fungi, Zograt stages a magnanimous gesture, for he is all too aware of his fragile grip on power. Yet in his heart boils an obsession – to become the most formidable, most respected, most fearsome Loonboss there ever was.
Where better to proclaim his new-found majesty than the gloom-shrouded mountain of Muttering Peak? To lay claim to his throne, Zograt must first evade a sinister coven of wizards that wishes to harness the mountain's power for their own dark designs – but with his razor-sharp mind, unpredictable magic, and the loyal troggoth Skrog at his side, Zograt's ambitions may not be so daft, after all…
Deep in the wilds of Ghyran, a former warrior priest preaches for humanity to reject the gods. The sole survivor of a massacred Dawnbringer Crusade, Amara Fidellus believes that Sigmar has betrayed her. But when she faces execution for such blasphemy, it’s only the intervention of a drunken, taciturn and incredibly violent duardin that saves her life. Now bound to Gotrek Gurnisson by this life-debt, Amara finds herself caught up in his quest for revenge. But as they become aware of a sorcerous threat building on the far Rocanian Coast, Gotrek and Amara must put aside their own needs for vengeance to confront a terrible danger that could plunge all of Ghyran into Chaos, and see a deadly aspect of Nurgle’s Garden manifest in the Mortal Realms.
Gotrek Gurnisson was the greatest monster slayer of the age, who met his doom at the End Times. The heroic Slayer stepped forth into the Realm of Chaos to fight the daemons gnawing at the world's ending and satisfy his death oath, leaving behind his companion Felix Jaeger. Now Gotrek has returned, having outlived the old gods and the Old World. Spat from the ruinous depths with his redemption unfulfilled, he emerges into the Mortal Realms, a strange new world where gods walk the earth and dark forces are ascendant. Nothing is as he remembers. His oaths are dust, and the lands are torn asunder by Chaos. Yet when Gotrek learns of human champions being elevated to immortality for Sigmar’s fight against this darkness, the so-called 'Stormcast Eternals', he knows why fate has brought him into this new age. To find Felix. For only then can he find the peace in death he seeks, but is there more to Gotrek's apotheosis than even he can fathom? Has he truly been chosen by Grimnir, and for what purpose?