Essential Mobile Interaction Design
by Cameron Banga and Josh Weinhold
Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programmi...
Advances in Applied Human Modeling and Simulation
Derived from the conference submissions for the 2012 AHFE conference, this volume focuses on types of human-modeled technology. Topics include digital human model types, 3D scanning, human patterns in terms of physiological and psychological interactions, including human algorithms that aim to model human forms, interactions, and dynamics. It also covers validation of digital human modes and the exploration of future of human models. This book is for Human factors and ergonomics engineers, cogni...
This book constitutes the proceedings of the First International Conference on User Modeling, Adaptation, and Personalization, held in Trento, Italy, on June 22-26, 2009. This annual conference was merged from the biennial conference series User Modeling, UM, and the conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH. The 53 papers presented together with 3 invited talks were carefully reviewed and selected from 125 submissions. The tutorials and workshops were organized in top...
Positive Computing (The MIT Press) (Positive Computing)
by Rafael A. Calvo and Dorian Peters
A case for building a digital environment that can make us happier and healthier, not just more productive, and a theoretical framework for doing so. On the eve of Google's IPO in 2004, Larry Page and Sergey Brin vowed not to be evil. Today, a growing number of technologists would go further, trying to ensure that their work actively improves people's lives. Technology, so pervasive and ubiquitous, has the capacity to increase stress and suffering; but it also has the less-heralded potential to...
One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and...
Cancer Prevention Through Early Detection (Lecture Notes in Computer Science, #13581)
This book constitutes the refereed proceedings of the first International Workshop on Cancer Prevention through Early Detection, CaPTion, held in conjunction with the 25th International Conference on Medical Imaging and Computer-Assisted Intervention, MICCAI 2022, in Singapore, Singapore, in September 2022. The 16 papers presented at CaPTion 2022 were carefully reviewed and selected from 21 submissions. The workshop invites researchers to submit their work in the field of medical imaging aroun...
There's Not an App for That
by Simon Robinson, Gary Marsden, and Matt Jones
There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs...
Graphics Interface 2010
This volume, with contributions by top graphics professionals, is devoted to computer graphics, interactive systems, and human-computer interaction. Graphics Interface occupies a unique niche among conferences in that it seeks to both combine and bridge research topics in and across these areas. Beginning in 1969 as the “Canadian Man-Computer Communications Seminar” (CMCCS), it is the oldest regularly scheduled computer graphics and human-computer interaction conference. Graphics Interface 2010...
Educational practices and techniques are seemingly endless due to classroom integration and use of distance learning programs and technologies. With the eyes of academic communities looking towards these advanced learning integrations to take education into the future, knowledge on recent developments and practical solutions to educational problems are pertinent to educators of the 21st century. ""The Encyclopedia of Distance Learning, Second Edition"" encompasses the latest concepts, trends, is...
Self-Regulation in Activity Theory (Ergonomics Design & Mgmt. Theory & Applications)
by Gregory Z. Bedny, Waldemar Karwowski, and Inna Bedny
Every complex human-machine system includes a computer as a critically important means of work. However, an operator's interaction with a computerized system cannot be reduced to only performing computer-based tasks. Today human-computer interaction (HCI) is not limited to trained software users. People of all ages use all different kinds of gadget
Performing fieldwork in healthcare settings is significantly different from fieldwork in other domains and it presents unique challenges to researchers. Whilst results are reported in research papers, the details of how to actually perform these fieldwork studies are not. This is the first of two volumes designed as a collective graduate guidebook for conducting fieldwork in healthcare. This volume brings together the experiences of established researchers who do fieldwork in clinical and non-cl...
Augmented reality (AR) systems are often used to superimpose virtual objects or information on a scene to improve situational awareness. Delays in the display system or inaccurate registration of objects destroy the sense of immersion a user experiences when using AR systems. AC electromagnetic trackers are ideal for these applications when combined with head orientation prediction to compensate for display system delays. Unfortunately, these trackers do not perform well in environments that con...
Designing Interfaces in Public Settings (Human-Computer Interaction)
by Stuart Reeves
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider...
Many data-intensive applications that use machine learning or artificial intelligence techniques depend on humans providing the initial dataset, enabling algorithms to process the rest or for other humans to evaluate the performance of such algorithms.Not only can labeled data for training and evaluation be collected faster, cheaper, and easier than ever before, but we now see the emergence of hybrid human-machine software that combines computations performed by humans and machines in conjunctio...
This engaging graphic novel probes the modern online world where an increasing number of middle school - and high school-aged kids spend their time. Through it's sophisticated cloak-and-dagger storyline, Hackerteen teaches young readers about basic computing and Internet topics, including the potential for victimization and need for ethical behavior. Written by members of a Brazilian training company that offers classes in computer use and Internet safety to teenagers, Hackerteen stands on its o...
Eye Tracking in User Experience Design
by Andrew Schall and Jennifer Romano Bergstrom
Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore r...
About Face: The Essentials of Interaction Design
by Dr Alan Cooper, Robert Reimann, David Cronin, and Christopher Noessel
The advent of the internet and social media were landmarks in furthering communication technologies. Through social media websites, families, friends, and communities could connect in a way never seen. Though these websites are helpful tools in facilitating positive interaction, they have also allowed users to verbally attack and bully each other with no fear of repercussion. Moreover, online predators will often use these tools to harass, stalk, and in some cases even lure their victims. Partic...