Cancer Prevention Through Early Detection (Lecture Notes in Computer Science, #13581)
This book constitutes the refereed proceedings of the first International Workshop on Cancer Prevention through Early Detection, CaPTion, held in conjunction with the 25th International Conference on Medical Imaging and Computer-Assisted Intervention, MICCAI 2022, in Singapore, Singapore, in September 2022. The 16 papers presented at CaPTion 2022 were carefully reviewed and selected from 21 submissions. The workshop invites researchers to submit their work in the field of medical imaging aroun...
There's Not an App for That
by Simon Robinson, Gary Marsden, and Matt Jones
There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs...
Educational practices and techniques are seemingly endless due to classroom integration and use of distance learning programs and technologies. With the eyes of academic communities looking towards these advanced learning integrations to take education into the future, knowledge on recent developments and practical solutions to educational problems are pertinent to educators of the 21st century. ""The Encyclopedia of Distance Learning, Second Edition"" encompasses the latest concepts, trends, is...
Self-Regulation in Activity Theory (Ergonomics Design & Mgmt. Theory & Applications)
by Gregory Z. Bedny, Waldemar Karwowski, and Inna Bedny
Every complex human-machine system includes a computer as a critically important means of work. However, an operator's interaction with a computerized system cannot be reduced to only performing computer-based tasks. Today human-computer interaction (HCI) is not limited to trained software users. People of all ages use all different kinds of gadget
Performing fieldwork in healthcare settings is significantly different from fieldwork in other domains and it presents unique challenges to researchers. Whilst results are reported in research papers, the details of how to actually perform these fieldwork studies are not. This is the first of two volumes designed as a collective graduate guidebook for conducting fieldwork in healthcare. This volume brings together the experiences of established researchers who do fieldwork in clinical and non-cl...
Augmented reality (AR) systems are often used to superimpose virtual objects or information on a scene to improve situational awareness. Delays in the display system or inaccurate registration of objects destroy the sense of immersion a user experiences when using AR systems. AC electromagnetic trackers are ideal for these applications when combined with head orientation prediction to compensate for display system delays. Unfortunately, these trackers do not perform well in environments that con...
Designing Interfaces in Public Settings (Human-Computer Interaction)
by Stuart Reeves
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider...
Many data-intensive applications that use machine learning or artificial intelligence techniques depend on humans providing the initial dataset, enabling algorithms to process the rest or for other humans to evaluate the performance of such algorithms.Not only can labeled data for training and evaluation be collected faster, cheaper, and easier than ever before, but we now see the emergence of hybrid human-machine software that combines computations performed by humans and machines in conjunctio...
This engaging graphic novel probes the modern online world where an increasing number of middle school - and high school-aged kids spend their time. Through it's sophisticated cloak-and-dagger storyline, Hackerteen teaches young readers about basic computing and Internet topics, including the potential for victimization and need for ethical behavior. Written by members of a Brazilian training company that offers classes in computer use and Internet safety to teenagers, Hackerteen stands on its o...
Eye Tracking in User Experience Design
by Andrew Schall and Jennifer Romano Bergstrom
Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore r...
About Face: The Essentials of Interaction Design
by Dr Alan Cooper, Robert Reimann, David Cronin, and Christopher Noessel
The advent of the internet and social media were landmarks in furthering communication technologies. Through social media websites, families, friends, and communities could connect in a way never seen. Though these websites are helpful tools in facilitating positive interaction, they have also allowed users to verbally attack and bully each other with no fear of repercussion. Moreover, online predators will often use these tools to harass, stalk, and in some cases even lure their victims. Partic...
If you are an Android developer who wants to learn how to use UDOO to build Android applications that are capable of interacting with their surrounding environment, then this book is ideal for you. Learning UDOO is the next great step to start building your first real-world prototypes powered by the Android operating system.
End-User Computing, Development, and Software Engineering: New Challenges explores the implementation of organizational and end user computing initiatives and provides foundational research to further the understanding of this discipline and its related fields. This book reviews the factors and barriers to ICT adoption in organizations, opportunities and benefits of communities of practice, and impact that end user computing can have on overall firm performance.
Advances in Cognitive Ergonomics (Advances in Human Factors and Ergonomics, #4)
The chapters in the book come from an international group of authors with diverse backgrounds including ergonomics, psychology, architecture, computer science, engineering, and sociology. Specific topics include biometric systems development, military command and control, cellular phone interface design, methodologies for workplace design, medical device design, cockpit display and decision tool design for pilots, driver visual and cognitive processes, and performance of inspection tasks in manu...
Virtual Reality
In a series of case studies of actual research in virtual environments internationally, the author surveys the current state of applied virtual reality. Projects in medical research, collaborative writing, education and training, aerospace, architecture, and other sciences are examined with an emphasis on extracting techniques and development strategies applicable to a wide variety of research disciplines.
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened th...
Simulating Humans
by Norman I. Badler, Cary B. Phillips, and Bonnie Lynn Webber
Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania - one of the world leaders in the field of simulated human figures in computer graphics. For human factors engineers, this book provides current knowledge of how a computer graphics surrogate hum...