Augmented reality (AR) systems are often used to superimpose virtual objects or information on a scene to improve situational awareness. Delays in the display system or inaccurate registration of objects destroy the sense of immersion a user experiences when using AR systems. AC electromagnetic trackers are ideal for these applications when combined with head orientation prediction to compensate for display system delays. Unfortunately, these trackers do not perform well in environments that con...
Being Virtual (Science Museum TechKnow, #3) (Techknow)
by Davey Winder
Thanks to the Internet, it has never been so easy to become the person of your wildest dreams. Immersive 3D worlds such as Second Life and THERE.com provide an escape route from the ordinary, into a virtual world where you have the power to mould your life in any way you please. Forget about walking, wheelchair users can fly. Pensioners wipe away the pains of age, discovering youthful exuberance and making young friends once more. No wonder it has become harder than ever to honestly answer the q...
Learning in Virtual Worlds (Issues in Distance Education)
Three-dimensional (3D) immersive virtual worlds have been touted asbeing capable of facilitating highly interactive, engaging, multimodallearning experiences. Much of the evidence gathered to support theseclaims has been anecdotal but the potential that these environmentshold to solve traditional problems in online and technology-mediatededucation-primarily learner isolation and studentdisengagement-has resulted in considerable investments in virtualworld platforms like Second Life, OpenSimulato...
Virtual Mentoring for Teachers: Online Professional Development Practices offers peer-reviewed essays and research reports contributed by an array of scholars and practitioners in the field of instructional technology and online education. It is organized around two primary themes: professional development models for faculty in online environments and understanding e-Learning and best practices in teaching and learning in online environments. The objective of this scholarship is to highlight res...
Virtual Reality
In a series of case studies of actual research in virtual environments internationally, the author surveys the current state of applied virtual reality. Projects in medical research, collaborative writing, education and training, aerospace, architecture, and other sciences are examined with an emphasis on extracting techniques and development strategies applicable to a wide variety of research disciplines.
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened th...
E-government has become a global phenomenon through its use of Internet technologies as a platform for exchanging information, providing services, and transacting with citizens, businesses, and other arms of government. E-Government Development and Diffusion: Inhibitors and Facilitators of Digital Democracy provides a comprehensive, integrative, and global assessment of the e-government evolution in terms of real-life success and failure cases. Containing research from leading international expe...
A practical and fast-paced guide that gives you all the information you need to simplify and streamline virtual desktops so you get a production-quality solution while instantly lowering your costs and improving security. Getting Started with Citrix VDI-in-a-Box is great for IT professionals who are new to VDI-in-a-Box and who are looking for a good grounding in the product. You may be planning to research VDI-in-a-Box in more detail, or you may be tasked with researching how VDI-in-a-Box could...
Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters
by Joshua Tanenbaum, Magy Seif El-Nasr, and Michael Nixon
In this book, we begin the work of articulating the challenges and possibilities for non-verbal communication in virtual worlds. Drawing on a wide range of disciplines and perspectives, we consider the past, present, and future of human communication online.
Immersive Environments, Augmented Realities, and Virtual Worlds
by Steven D'Agustino
Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behaviour and the use o...
Handbook of Research on Serious Games as Educational, Business and Research Tools
Beyond the Screen Human-Computer Interaction in the Digital Age
by A Scholtens
This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own. If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.
Augmented Reality
by Anett Mehler-Bicher, Michael Reiss, and Lothar Steiger
SIGGRAPH 2000 Conference Proceedings (Computer Graphics Annual Conference S.)
If you are a GIS professional who intends to explore advanced techniques and get more out of GeoServer deployment rather than simply delivering good looking maps, then this book is for you.