Appcelerator Titanium Smartphone App Development Cookbook
by Boydlee Pollentine
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is an essential for any developer who possesses some JavaScript or web development knowledge and wishes to take a leap into building native applications for both the iPhone and...
Director 8.5 Shockwave Studio Interface Design has fifteen tutorials on creating a wide-range of interfaces with Director 8.5 and Shockwave that can be modified for use for any output: web, games, basic multimedia, and more. All of this is wrapped up with foundational information for those needing to refine their Director skills. The companion CD gives the access to all the files necessary for the completion of the chapter tutorials and each of the 15 interface examples. The CD also includes tri...
Flash MX Audio Magic
by Brad Kozak, Eric E. Dolecki, Craig Swann, and Manuel Clement
Half of Flash is AUDIO, not just visual: Don't let bad sound ruin your great looking Flash site. Flash MX Audio Magic is organized into six projects-based sections, each of which contains several stepped-through tutorials for mastering a critical component of creating and integrating audio with Flash. These six sections are followed by four appendices completely covering the myriad resources on the book's CD and how to use them, keyboard shortcuts, bibliography (books and web sites), and more. T...
Druckvorstufe (Bibliothek Der Mediengestaltung)
by Peter Buhler, Patrick Schlaich, and Dominik Sinner
Dieser Band der „Bibliothek der Mediengestaltung“ behandelt die Verarbeitung von Text-, Grafik- und Bilddaten von der Datenerfassung und Datenübernahme bis zur Erstellung fertiger Druckdaten für den professionellen Druck. Für diese Bibliothek wurden die Themen des Kompendiums der Mediengestaltung neu strukturiert, vollständig überarbeitet und in ein handliches Format gebracht. Leitlinien waren hierbei die Anpassung an die Entwicklungen in der Werbe- und Medienbranche sowie die Berücksichtigung...
Electronic Multimedia Publishing brings together in one place important contributions and up-to-date research results in this fast moving area. Electronic Mulitmedia Publishing serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
Apple's award-winning Shake 4 was designed from the ground up as a scriptable visual effects tool. As such, it has been central to the production of every film that won the Academy Award for visual effects since its debut in 1998. One of Shake's most powerful attributes is that it allows visual effects studios to produce custom pipelines using the Shake SDK (Software Developers Kit). In 2006, Apple Computers Angus Taggart toured a limited number of cities to give a three-day seminar on how to u...
Social Factor, The: Innovate, Ignite, and Win Through Mass Collaboration and Social Networking
This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of soft...
These are the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The ?rst edition of this conference, organised in Madonna di Campiglio, saw the gathering of a diverse audience with broad and varied interests. With presentations on topics ranging from underlying technology to intelligent interaction and entertainment applications, several inspiring invited lectures, a demonstration session and a hands-on design garage, that ?r...
The 3g IP Multimedia Subsystem (IMS): Merging the Internet and the Cellular Worlds
by Gonzalo Camarillo and Miguel-Angel N
Interactive Quicktime (QuickTime Developer) (QuickTime Developer S.)
by Matthew Peterson
Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired...
Advanced Design Techniques in Adobe Photoshop CS2, Revealed
by Chris Botello
As part of the Revealed Series, this new title teaches advanced design techniques using one of the most popular photo editing programs on the market, Adobe Photoshop CS2.
Web designers are no longer just web designers. To create a successful web product that's as large as Etsy, Facebook, Twitter, or Pinterest-or even as small as a tiny app-you need to know more than just HTML and CSS. You need to understand how to create meaningful online experiences so that users want to come back again and again.In other words, you have to stop thinking like a web designer or a visual designer or a UX designer or an interaction designer and start thinking like a product designe...
The most comprehensive way to learn Adobe Premiere Pro! Classroom in a Book, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe Premiere 2.0 Classroom in a Book contains fourteen lessons and a bonus DVD with lesson files. The...
Understanding Virtual Reality (Morgan Kaufmann Series in Computer Graphics and Geometric Mo) (The Morgan Kaufmann Series in Computer Graphics)
by William R. Sherman and Alan B. Craig
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the auth...