#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.
“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly
A world at stake. A quest for the ultimate prize. Are you ready?
In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.
When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.
Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club
“Delightful . . . the grown-up’s Harry Potter.”—HuffPost
“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN
“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe
“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR
“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
One of the most FUN books I've ever listened to -- and read by Wil Wheaton. The premise for this one takes place about 30 years in the future, where the creator of an MMO dies (imagine 2nd Life + WoW + Eve + the web itself + more). His will leaves his assets, and the fate of the game itself, to whoever can find the Easter Egg he hid within Oasis, his game.
The quest to find the Easter Egg dives into geek culture -- specifically from the 80s. Games, TV, movies, anime, cartoons, computers, music and too much more to count are referenced. Most of the book takes place in the game itself, allowing for a world where anything can happen without the need to justify. Things get interesting when the high score list highlights names of players -- effectively making them targets both in the game and in the real world.
If you're up for an 80s pop culture history lesson in the form of a book, that reads like a game, you should check this out.
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25 July, 2017:
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25 July, 2017:
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25 July, 2017:
Reviewed