All games must come to an end...
Sunday Times bestselling author Stephanie Garber takes us once again to the magical world of Caraval, where Scarlett and Tella Dragna must fight for their happy endings after a tragedy sends Tella on a treacherous path for revenge. . .
Caraval is over, but perhaps the greatest game of all has begun - with lives, empires, and hearts all at stake. There are no spectators this time: only those who will win, and those who will lose everything. Welcome, welcome to the Caraval's Finale. All games must come to an end...
Praise for the series:
'Extravagantly imaginative and enchanting . . . Pure magic and escapism' Cecelia Ahern
'Enchanting . . . [I] never wanted to come out' Sabaa Tahir
'Immersive and engaging . . . destined to capture imaginations' Kirkus
'An enchanting carnival of dreams and nightmares . . . beautifully and vividly written' SciFi Now
(P)2019 Macmillan Audio
Well, that was underwhelming. Part of the magic of Caraval and Legendary was the game. The game was enchanting and you never knew what was real. Finale had no game so the biggest chunk of magic simply wasn’t there.
Instead, the book focuses on The Fates. To me, The Fates (and that entire storyline) seems so detached from Caraval’s original story. I really had a hard time caring about that particular part of the story. Scarlett’s connection to The Fates really came out of no where. It just wasn’t for me.
The unnecessary love triangles are back in full force. The reader knows who Scarlett and Tella will choose so it’s just obnoxious to continually focus on the will-they-or-won’t-they storylines with the love interests. Honestly, I didn’t feel much in regards to any of the romance. I wasn’t cheering anyone on. I wasn’t grinning so hard my cheeks hurt. I was just ‘meh’ about it.
The story was engaging enough because I finished the book, I was just left wanting more from this glamorous world.
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Reading updates
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Started reading
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16 June, 2019:
Finished reading
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16 June, 2019:
Reviewed