This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
- ISBN10 1322667284
- ISBN13 9781322667287
- Publish Date 1 January 2008
- Publish Status Active
- Out of Print 21 April 2015
- Publish Country US
- Imprint Taylor & Francis Group
- Format eBook
- Pages 248
- Language English