As the Cataclysm rips through Azeroth, Warchief Garrosh Hellscream orders the best warriors of the Horde to come forward and serve in a new army, lest their foes in the Alliance sense weakness and attack. We meet these warriors as they come forward - from very different lands, backgrounds, traditions...Will they be able to overcome their deep differences and work together to serve the Horde, especially when challenged by a powerful, unfamiliar race claiming to be the real rulers of Azeroth?
Creating engaging and believable creature designs is a difficult and enjoyable task. The monsters, aliens and fantasy animals that grace our TV and cinema screens represent the hard work and dedication of a team of incredibly talented artists and designers. This book aims to unlock their world and introduce the fundamentals skills of creating movie quality designs. Covering key topics like animal anatomy and functionality as well as techniques to create unique and engaging designs, this expansiv...
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Ko...
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
This book is a celebration and exploration of the acclaimed, bestselling franchise. It will delve into the history of the games, how they were made, and the real-life context behind the settings and characters. The Art & Making of Sniper Elite will cover the whole franchise, from the first game to the latest. It will contain commentary and insight from the artists and developers, alongside concept art of the iconic characters, weaponry, vehicles and environments. A must-have for any Sniper fan.
Welcome to the realm of Azeroth. Shaped by titans, ruled by ancient magic. Beset by demons and earth-shattering cataclysms. Where good, evil, the living, and the undead battle for supremacy.Created in close collaboration with Blizzard, World of Warcraft®: The Ultimate Visual Guide, Updated explores the major characters, key locations, and epic history of this battle-scarred realm, and will capture any adventurer's imagination with its breadth of detail. With 16 more pages, this updated guide del...
Go Beyond Strategy-Immerse yourself in the beautiful, ever-evolving, and dangerous world of Anthem with this Collector's Edition Guide from Prima Games! Compelling Interviews and Look Behind the Scenes: Hear from the talented minds behind Anthem!Exclusive Foreword from the Anthem team. Premium Hardcover Book: The gorgeous, exclusive design is a must have for any fan, and features the signatures of the entire development team! Comprehensive Walkthrough: We lead the way from start to finish-exp...
Blender is the world's premier open source 3D software, created by some of the best digital artists working in creative industries around the globe. This book will give those interested in this versatile and expansive tool all the information they will need as they start their journey into 3D. Beginning with the fundamentals of working with 3D, this thorough tutorial book will help you piece together a skill set that will have you creating stunning 3D character in no time at all. Four complete p...
Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel to the award-winning The Last of Us.
An oversized, full-color hardcover art book collecting concept art and creator commentary from the next chapter in Cal Kestis’ thrilling saga. Cal and his friends continue to evade the Empire’s clutches in the dark times following Order 66, but just as a hidden hope reveals itself, new dangers emerge and threaten to destroy everything that the young Jedi has fought to preserve. Explore the creation of the newest Star Wars Jedi adventure with a tome that intimately chronicles the game’s develop...
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Rom...
Destiny's Lords of the Fallen Strategy Guide Book (Destiny's Game Guide Books)
by Destiny Cranshaw