The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
- ISBN10 6611022767
- ISBN13 9786611022761
- Publish Date 2 January 2003
- Publish Status Active
- Out of Print 22 June 2011
- Publish Country US
- Imprint Elsevier Science & Technology
- Format eBook
- Pages 328
- Language English