Digital Filmmaking For Kids For Dummies (For Kids For Dummies)
by Nick Willoughby
The easy way for kids to get started with filmmaking If you've been bitten by the filmmaking bug—even if you don't have a background in video or access to fancy equipment—Digital Filmmaking For Kids makes it easy to get up and running with digital filmmaking! This fun and friendly guide walks you through a ton of cool projects that introduce you to all stages of filmmaking. Packed with full-color photos, easy-to-follow instruction, and simple examples, it shows you how to write a script, create...
Basics Animation 03: Drawing for Animation (Basics Animation, #3)
by Paul Wells, Joanna Quinn, and Les Mills
The thinking process behind drawing, characters, composition and movement, narrative and adaptation are all fully examined in the latest title "Drawing for Animation". Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts may be envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the pre-prod...
Kindle Fire: The Missing Manual: The Book That Should Have Been in the Box
by Peter Meyers
Final Cut Pro is the only nonlinear editing tool available that supports the entire range of editing formats. Jerry Hofmann on Final Cut Pro is broken up into a collection of hands-on seminars that focus on teaching a specific aspect of Final Cut Pro. Dealing with version 4, each seminar begins with a lesson that covers the concepts and techniques contained in that seminar. Hofmann then guides the reader step-by-step by applying those concepts and techniques to edit an award winning short film,...
"Learning Maya 6: Character Rigging" will teach you everything you need to achieve effective character set-up and animation in Maya. With this book: learn what you need to become a true puppet master; and get hands-on experience with the innovative tools and powerful techniques available in Maya, as you learn to make your rigs more customizable and easier for artists to work with. "Learning Maya 6: Character Rigging" will allow you to explore character rigging based on a human character - walkin...
"The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines."-Martin Mittring, Lead Graphics Programmer, CrytekThis third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such...
Flash is the most ubiquitous technology today for creating and deploying dynamic content on the Web. From button rollovers to video animations, Flash not only brings pizzazz to the Web but also makes difficult concepts easier to understand through illustrations, diagrams, and so on. Now that Flash CS3 Professional is part of the Adobe family, users new to the software as well as veteran users unfamiliar with added Adobe feature need quick access to key features and fundamental techniques. Adobe...
Adobe Premiere Pro CC Keyboard Shortcuts. (Shortcut Matters, #40)
by U C Books
An improved script editor (with a visual interface), a revamped library interface, a new Undo feature, powerful run-time effects, breakthrough motion-graphics capabilities-these are just a few of the reasons Web designers are raving about the newest version of their favorite Web tool, Macromedia Flash 8. Whether you're a beginning user looking for a good introduction to the topic or a veteran user seeking a convenient update reference, you'll find what you need in this task-based guide. Using si...
Training and informational programming has always been an important application of video and is one of the most important applications for multimedia. The use of technology in training for industry, government, health care and education has increased dramatically in recent years. Video, text, graphics, animation and sound are combined in various ways to convey concept, attitude and technical skill. Designing and Producing Media-Based Training examines why, how and when you can use technology f...
Video: Foundations Online
A comprehensive guide to making the most of Apple’s entry-level editing software—from the basics of editing to using iLife and open source apps to create unique non-fiction videos Key Features Learn editing principles as you assemble coherent and concise videos Master basic editing tools by importing, assembling, reframing, and embellishing footage with overlays and effects Customize animations and exports in iMovie and learn how to avoid the gotchas Apple won’t tell you about Book Descriptio...
Thanks to faster browsers, better web standards support, and more powerful devices, the web now defines the next generation of user interfaces that are fun, practical, fluid, and memorable. The key? Animation. But learning how to create animations is hard, and existing learning material doesn't explain the context of the UI problem that animations are trying to solve. That's where this book comes in. You'll gain a solid technical understanding of how to create awesome animations using CSS and le...
Real-time Filmmaking and Animation with Unity 2022
by Jodessiah Sumpter
Create cool animated films and videos using a plethora of filmmaking tools within Unity 3D with this full color guideKey FeaturesCreate fully functional films including an animated movie and a music videoExplore the film making features of Unity 2022 to implement the Cinematography functionalities based on C# scriptsDiscover plenty of options for publishing and supporting your films and music videos commerciallyBook DescriptionAs the film industry has evolved throughout recent years, the use of...
Exploring Physics with Computer Animation and Physgl (Iop Concise Physics)
by T J Bensky
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typi...