Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.
Key features:
- Good foundational mathematical introduction to curves and surfaces; no advanced math required
- Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
- Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
- Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces
- Web site maintained and updated by the author, providing readers with errata and auxiliary material
This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
- ISBN13 9780387241968
- Publish Date 8 September 2005
- Publish Status Active
- Publish Country US
- Imprint Springer-Verlag New York Inc.
- Edition 2006 ed.
- Format Hardcover
- Pages 460
- Language English