The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
- ISBN10 178920786X
- ISBN13 9781789207866
- Publish Date 1 July 2020
- Publish Status Active
- Publish Country GB
- Imprint Berghahn Books
- Format Hardcover
- Pages 210
- Language English
- URL http://berghahnbooks.com/title/GrahamEnchantment