Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation.
With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network.
This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for:
2D and 3D graphics
Math, physics, and character control
Animation and movement
Behavior and AI
Sound and music
Narrative and dialogue
Input and gameplay
Scripting and user interface
Simulation and synthetic data creation
Networking and accessing web content
Analytics and telemetry
- ISBN13 9781098113711
- Publish Date 22 August 2023 (first published 3 August 2023)
- Publish Status Active
- Publish Country US
- Imprint O'Reilly Media
- Format Paperback
- Pages 430
- Language English