Into the Real

by John Ringo and Lydia Sherrer

Diamond Comic Distributors Inc.

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Book cover for Into the Real

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Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people.

As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted?

What do you do when a game and real life merge?

About John Ringo:
“. . . the thinking reader’s zombie novel . . . Ringo fleshes out his theme with convincing details . . . the proceedings become oddly plausible.”—Publishers Weekly on Under a Graveyard Sky

“[Ringo’s work is] peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse.”—Library Journal

“Explosive . . . fans . . . will appreciate Ringo’s lively narrative and flavorful characters.”—Publishers Weekly

“. . . practically impossible not to read in one sitting . . . exceedingly impressive . . . executed with skill, verve, and wit.”—Booklist

“Crackerjack storytelling.”—Starlog
  • ISBN10 1982126000
  • ISBN13 9781982126001
  • Publish Date 20 March 2022
  • Publish Status Active
  • Out of Print 22 February 2022
  • Publish Country US
  • Imprint Baen Books
  • Format Hardcover
  • Pages 400
  • Language English