In this exciting streetwise adventure, a group of children on an inner-city council estate encounter a computer in which the characters of a new game come to life. These "golems" eventually help the children combat the evil owner of a multinational corporation, who, bent on world domination, is using the game to send subliminal messages. The series continues in "Golem 4: Mr William."
- ISBN10 1844286169
- ISBN13 9781844286164
- Publish Date 1 April 2005
- Publish Status Out of Print
- Out of Print 19 November 2007
- Publish Country GB
- Imprint Walker Books Ltd
- Format Paperback
- Language English