3D Engine Design for Virtual Globes

by Patrick Cozzi and Kevin Ring

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Book cover for 3D Engine Design for Virtual Globes

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Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design
  • ISBN10 1439891923
  • ISBN13 9781439891926
  • Publish Date 10 August 2011 (first published 24 June 2011)
  • Publish Status Active
  • Publish Country US
  • Publisher Taylor & Francis Inc
  • Imprint CRC Press Inc
  • Format eBook
  • Pages 520
  • Language English