Java in 24 Hours, Sams Teach Yourself (Covering Java 8) (Sams Teach Yourself) (Sams Teach Yourself) (Sams Teach Yourself)

by Rogers Cadenhead

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Sams Teach Yourself Java in 24 Hours, Seventh Edition

Covers Java 8 and Android Development



In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming.



In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up.



Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java.



Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.



Learn how to…



Set up your Java programming environment
Write your first working program in just minutes
Control program decisions and behavior
Store and work with information
Build straightforward user interfaces
Create interactive web programs
Use threading to build more responsive programs
Read and write files and XML data
Master best practices for object-oriented programming
Create flexible, interoperable web services with JAX-WS
Use Java to create an Android app
Expand your skills with closures, the powerful new capability introduced in Java 8

Contents at a Glance



PART I: Getting Started

1 Becoming a Programmer

2 Writing Your First Program

3 Vacationing in Java

4 Understanding How Java Programs Work



PART II: Learning the Basics of Programming

5 Storing and Changing Information in a Program

6 Using Strings to Communicate

7 Using Conditional Tests to Make Decisions

8 Repeating an Action with Loops



PART III: Working with Information in New Ways

9 Storing Information with Arrays

10 Creating Your First Object

11 Describing What Your Object Is Like

12 Making the Most of Existing Objects



PART IV: Programming a Graphical User Interface

13 Building a Simple User Interface

14 Laying Out a User Interface

15 Responding to User Input

16 Building a Complex User Interface



PART V: Moving into Advanced Topics

17 Storing Objects in Data Structures

18 Handling Errors in a Program

19 Creating a Threaded Program

20 Using Inner Classes and Closures

21 Reading and Writing Files

22 Creating Web Services with JAX-WS

23 Creating Java2D Graphics

24 Writing Android Apps



Appendixes

A Using the NetBeans Integrated Development Environment

B Where to Go from Here: Java Resources

C This Book’s Website

D Setting Up an Android Development Environment
  • ISBN10 0672337029
  • ISBN13 9780672337024
  • Publish Date 5 June 2014 (first published 13 October 2011)
  • Publish Status Out of Print
  • Out of Print 21 March 2017
  • Publish Country US
  • Publisher Macmillan Computer Publishing (a Pearson Education company)
  • Imprint Sams Publishing
  • Edition 7th edition
  • Format Paperback
  • Pages 448
  • Language English