Sams Teach Yourself
21 total works
Java in 24 Hours, Sams Teach Yourself (Covering Java 9)
by Rogers Cadenhead
Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.
Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.
Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Full-color figures and clear step-by-step instructions visually show you how to program with Java.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes, Tips, and Cautions provide related information, advice, and warnings.
• Set up your Java programming environment
• Write your first working program in just minutes
• Control program decisions and behavior
• Store and work with information
• Build straightforward user interfaces
• Create interactive web programs
• Use threading to build more responsive programs
• Read and write files and XML data
• Master best practices for object-oriented programming
• Use Java 9’s new HTTP client
• Use Java to create an Android app
• Expand your skills with closures
• Create Minecraft mods with Java
Contents at a Glance
Part I Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work
Part II Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
Part III Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object is Like
12 Making the Most of Existing Objects
Part IV Moving into Advanced Topics
13 Storing Objects in Data Structures
14 Handling Errors in a Program
15 Creating a Threaded Program
16 Using Inner Classes and Closures
Part V Programming a Graphical User Interface
17 Building a Simple User Interface in Swing
18 Laying Out a User Interface
19 Responding to User Input
Part VI Writing Internet Applications
20 Reading and Writing Files
21 Using Java 9's New HTTP Client
22 Creating Java2D Graphics
23 Creating Minecraft Mods with Java
24 Writing Android Apps
Appendixes
A Using the NetBeans Integrated Development Environment
B Where to Go from Here Java Resources
C This Book's Web Site
D Fixing a Problem with the Android Studio Emulator
Using a straightforward approach, this fast and friendly tutorial teaches you everything you need to know, from installing and using a compiler, to debugging the programs you’ve created, to what’s new in C++14.
Step-by-step instructions carefully walk you through the most common C++ programming tasks
Quizzes and exercises at the end of each chapter help you test yourself to make sure you’re ready to go on
Learn how to...
- Install and use a C++ compiler for Windows, Mac OS X, or Linux
- Build object-oriented programs in C++
- Master core C++ concepts such as functions and classes
- Add rich functionality with templates and lambda expressions
- Debug your programs for flawless code
- Learn exception and error-handling techniques
- Put to use the new features in C++14, the latest version of the language
- Create and use templates
- Control program flow with loops
- Store information in arrays and strings
- Declare and use pointers
- Use operator overloading
- Extend classes with inheritance
- Use polymorphism and derived classes
- Employ object-oriented analysis and design
Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day
by Laura Lemay and Rafe Colburn
Sams Teach Yourself Java in 21 Days (Covering Java 7 and Android)
by Rogers Cadenhead
Sams Teach Yourself Java in 21 Days
Covering Java 7 and Android App Development
Sams Teach Yourself Java in 21 Days continues to be one of the most popular, best-selling Java tutorials on the market. Written by an expert technical writer, it has been acclaimed for its clear and personable writing, for its extensive use of examples, and for its logical and complete organization.
The sixth edition of Sams Teach Yourself Java in 21 Days adds coverage of Java 7 and places a special emphasis on Android programming, capitalizing on the fastest-growing area of Java programming. There will be a new chapter on Android development and additional material where appropriate throughout the book. This edition also includes new material on using NetBeans, the free integrated IDE for Java.
No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.
Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.
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Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.
- Completely revised, updated, and expanded to cover the latest features of Java 7
- Learn to develop standalone Java applications, Android apps, and Java Web Start applications
- Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
- Discover how Swing can help you quickly develop programs with a graphical user interface
- Find out about JDBC 4.1 programming with the Java DB database and XML parsing with the open source XOM class library
- Covers new features of Java 7 such as improved try-catch exception handling, the new switch, and Nimbus look and feel
Sams Teach Yourself Java in 21 Days continues to be one of the most popular, best-selling Java tutorials on the market. Written by two expert technical writers, it has been acclaimed for its clear and personable writing, for its extensive use of examples, and for its logical and complete organization.
This new edition of the book maintains and improves upon all these qualities, while updating, revising, and reorganizing the material to cover the latest developments in Java and to expand the book¿s coverage of core Java programming topics.
Sun¿s new version of Java 2 Standard Edition¿SDK version 1.4¿is expected to be released by the end of 2001. According to Sun, version 1.4 builds upon Java¿s cross-platform support and security model with new features and functionality, enhanced performance and scalability, and improved reliability and serviceability.
Sams Teach Yourself C++ in 21 Days Complete Compiler Edition, Third Edition
by Jesse Liberty and Tom Collins
The C++ programming language is enjoying a resurgence of popularity. The combination of the proven Sams Teach Yourself C++ in 21 Days book with the best-selling Microsoft 6.0 compiler makes this package the perfect starter kit for new C++ programmers! Each of the 21 lessons consist of a full day's activities as you learn the in's and out's of C++ programming. You will be able to verify you are learning C++ by answering the questions within the book. Also use the assessment exam to see how well you have learned or what you need to review.
Learn Java the way you intend to use it — with code. Shortcut to Java: A Code-First Approach for the Savvy Programmer is a Java primer that puts the code first, reference materials second. This approach will give you a truly hands-on, immersive experience in learning Java programming. Well-chosen examples and projects increase in complexity as you work your way through the book, giving you a solid basis for learning Java so that you can easily apply it in your every day life. Each chapter will:
- Introduce a useful, interesting class complete with screen shots or output example.
- Show the program's source code, annotated with descriptions.
- Describe in detail what the code is doing.
Sams Teach Yourself C++ in 10 Minutes is the fastest, most direct way to learn the fundamentals of this powerful language. Each chapter is short, focused and straightforward. The book can be used as a quick introduction to programming or as a pocket reference for the techniques, syntax and tools of C++ programming. Sams Teach Yourself C++ in 10 Minutes stands out from the competition by providing quick, short, easy to digest micro-lessons; each of which can be mastered in under 10 minutes. Jesse Liberty assumes no prior programming experience whatsoever; he begins by showing you the absolute fundamentals of what is a program then guides you to write your first program. It covers all the important topics of C++, and provides you with a solid foundation on which to build your programming knowledge.
In just 24 lessons of one hour or less, you can learn how to create Java applications with the free NetBeans visual editing tools.
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Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even a browser game in Java. Each lesson builds on what you’ve already learned, giving you a solid understanding of the basic concepts and terminology.
- Full-color figures and clear step-by-step instructions visually show you how to program with Java.
- Quizzes and Exercises at the end of each chapter help you test your knowledge.
- Notes, Tips, and Cautions provide related information, advice, and warnings.
Learn how to…
- Set up your Java programming environment
- Write your first working program in just minutes
- Control program decisions and behavior
- Store and work with information
- Build straightforward user interfaces
- Create interactive web programs
- Use threading to build more responsive programs
- Build a browser-based game from start to finish
- Read and write files and XML data
- Master best practices for object-oriented programming
- Create flexible, interoperable web services with JAX-WS
- Integrate graphics into your applications
Java in 24 Hours, Sams Teach Yourself (Covering Java 8)
by Rogers Cadenhead
Covers Java 8 and Android Development
In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming.
In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up.
Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java.
Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.
Learn how to…
Set up your Java programming environment
Write your first working program in just minutes
Control program decisions and behavior
Store and work with information
Build straightforward user interfaces
Create interactive web programs
Use threading to build more responsive programs
Read and write files and XML data
Master best practices for object-oriented programming
Create flexible, interoperable web services with JAX-WS
Use Java to create an Android app
Expand your skills with closures, the powerful new capability introduced in Java 8
Contents at a Glance
PART I: Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work
PART II: Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
PART III: Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object Is Like
12 Making the Most of Existing Objects
PART IV: Programming a Graphical User Interface
13 Building a Simple User Interface
14 Laying Out a User Interface
15 Responding to User Input
16 Building a Complex User Interface
PART V: Moving into Advanced Topics
17 Storing Objects in Data Structures
18 Handling Errors in a Program
19 Creating a Threaded Program
20 Using Inner Classes and Closures
21 Reading and Writing Files
22 Creating Web Services with JAX-WS
23 Creating Java2D Graphics
24 Writing Android Apps
Appendixes
A Using the NetBeans Integrated Development Environment
B Where to Go from Here: Java Resources
C This Book’s Website
D Setting Up an Android Development Environment
Teach Yourself MCSE SQL Server 6.5 Administration in 14 Days
by Brad M. McGehee, etc., and Et Al
Sams Teach Yourself Java in 21 Days (Covers Java 11/12)
by Rogers Cadenhead
In arenas ranging from enterprise development to Android app programming, Java remains one of the world's most popular programming languages. Sams Teach Yourself Java in 21 Days helps the serious learner gain true mastery over the new Java 9.
In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating.
Week 1 introduces the basic building blocks of the Java programming language: keywords, operators, class and object definitions, packages, interfaces, exceptions, and threads.
Week 2 covers the Swing graphical user interface class libraries and the important classes that support data structures, string handling, dates and times.
Week 3 ventures into the hottest areas of Java programming: web services, Java servlets, network programming, database programming and Android development.
Teach Yourself Database Programming with Visual J++ in 21 Days
by John Fronckowiak and etc.