A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.
- ISBN10 661030081X
- ISBN13 9786610300815
- Publish Date 31 January 2001 (first published 1 January 2001)
- Publish Status Active
- Out of Print 22 June 2011
- Publish Country US
- Imprint McGraw-Hill Companies
- Format eBook
- Language English