In this exciting streetwise adventure, a group of children on an inner-city council estate encounter a computer in which the characters of a new game come to life. These "golems" eventually help the children combat the evil owner of a multinational corporation, who, bent on world domination, is using the game to send subliminal messages. The story continues in "Golem 2: Joke"...
- ISBN10 1844286142
- ISBN13 9781844286140
- Publish Date 3 January 2005
- Publish Status Out of Print
- Out of Print 22 April 2008
- Publish Country GB
- Imprint Walker Books Ltd
- Format Paperback
- Pages 240
- Language English