Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS, Objective-C, and Swift, this is the problem-solving guide you want.Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.Lay out the structure of your gameBuild and customize menus with UIKitDetect and respond to user inputUse advanced techniques to play sound effects and musicWork with data, using iOS devices and the cloudCreate 2D graphics with SpriteKitAdd physics simulation to your gameLearn beginning to advanced 3D graphicsCreate challenges with artificial intelligenceUse networking to add multiplayer capabilitiesWork with game controllers and multiple screens
- ISBN10 1491920807
- ISBN13 9781491920800
- Publish Date 15 May 2015
- Publish Status Out of Print
- Out of Print 13 March 2021
- Publish Country US
- Imprint O'Reilly Media
- Format Paperback
- Pages 406
- Language English