Cars

by Ian Graham

Published 1 January 1998
Outlines the basics of automobile design emphasizing how the quest for speed influences design.

Gadgets and Games

by Chris Oxlade

Published 1 January 2013
Did you know that all gadgets and games have a life cycle? That's what we call the stages from their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.


Hi-Tech Clothes

by Richard Spilsbury

Published 1 January 2013