Book 1

Homeland

by R.A. Salvatore

Published 1 August 1990
The paperback edition of the first book in Salvatore's classic dark elf tales.
This is the paperback version of the stunning new release of the classic R.A. Salvatore novel that begins the tale of his signature dark elf character, Drizzt Do-Urden(TM).

Book 1

Discover the origin story of one of Dungeons & Dragons’ greatest heroes, drow ranger Drizzt Do’Urden, in the thrilling first adventure in The Dark Elf Trilogy.

As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden must be sacrificed to Lolth, the evil Spider Queen, per the tradition of their matriarchal drow society. But the unexpected death of his older brother spares young Drizzt—though he is still at the mercy of his abusive sisters.

As Drizzt grows older and proves himself to be a formidable warrior at Melee-Magthere Academy, he realizes that his idea of good and evil does not match that of his fellow drow, who show only cruelty to the other creatures of the Underdark. Can Drizzt stay true to himself in a such an unforgiving, unprincipled world?

Book 2

Exile

by R.A. Salvatore

Published 1 December 1990

Dark elf Drizzt Do’Urden fights for his survival in the labyrinthine tunnels of the Underdark
 
Ten years have passed since we last saw Drizzt Do’Urden and his magical feline companion, Guenhwyvar—and much has changed. Exiled from Menzoberranzan, the city of his childhood and the hub of drow society, Drizzt now wanders the subterranean maze of the Underdark in search of a new home.
 
As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went–indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.

But loneliness is not the only thing that preys on Drizzt: His drow enemies, including his own siblings, would like nothing more than to see him dead. They begin their own search of the Underdark tunnels with murder on their minds, forcing Drizzt to watch his back at every turn.
 
Exile is the second book in the Dark Elf Trilogy and the Legend of Drizzt series.


Book 2

Drizzt Do’Urden fights for survival in the labyrinthine Underdark in the second book of The Dark Elf Trilogy.

Ten years have passed since we last saw Drizzt Do’Urden and his magical feline companion, Guenhwyvar—and much has changed. Exiled from Menzoberranzan, the city of his childhood and the hub of drow society, Drizzt now wanders the subterranean maze of the Underdark in search of a new home.

But loneliness is not the only thing that preys on Drizzt: His drow enemies, including his own siblings, would like nothing more than to see him dead. With murder on their minds, they begin their own search of the Underdark tunnels, forcing Drizzt to watch his back at every turn.

Book 3

Sojourn

by R.A. Salvatore

Published 1 May 1991

Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The young drow begins a sojourn through a world entirely unlike his own -- even as he evades the dark elves of his past. He begins to understand his new home and its inhabitants, but acceptance among the surface-dwellers doesn't come easily.


Book 3

Lone drow Drizzt Do’Urden emerges from the Underdark into the blinding light of day in this epic final chapter of The Dark Elf Trilogy.

After years spent in the ruthless confines of the Underdark, Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther, Drizzt begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to shapeshifters, Faerûn is full of unfamiliar creatures and fresh dangers, which Drizzt must learn to navigate if he is to survive.

But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and mistrust. Can he find faithful allies in this foreign land—or is he doomed to be a lonely outsider, just as he was in the Underdark?

Book 4

Crystal Shard

by R.A. Salvatore

Published 1 February 1988

Drizzt Do’Urden finds new friends and foes in Icewind Dale, the setting of the forthcoming D&D adventure book, Rime of the Frostmaiden 

With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. 

It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard.

The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.


Book 4

Dungeons & Dragons hero Drizzt Do’Urden finds new friends and foes in the first book of the iconic Icewind Dale Trilogy.

With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. 

It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a warrior, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshinibon—the fabled Crystal Shard.

The Crystal Shard is the first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.

Book 5

Streams Of Silver

by R.A. Salvatore

Published 1 January 1989
The epic tale of everyone’s favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold—the fifth chapter in the Dungeons & Dragons-inspired fantasy series.

Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of a dream that, at long last, Bruenor has decided to fulfill.

Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight—together.

Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.

Book 5

Drizzt Do’Urden and his companions set out to reclaim a lost dwarven stronghold in the second book of The Icewind Dale Trilogy and the fifth book in the greater Legend of Drizzt.

Drizzt Do’Urden still struggles with his own inner voices, which call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of Bruenor’s dream that, at long last, the dwarf has decided to fulfill.

Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors, the group continues to fight—together.

Book 6

The Halfling's Gem

by R.A. Salvatore

Published 31 May 1990
Experience Dungeons & Dragons as you’ve never experienced it before in this epic fantasy adventure set in the Forgotten Realms.

Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy.

Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate, and beyond, in search of their friend. 

Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’ captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis?

The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.

Book 6

Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy.

Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate and beyond in search of their friend. 

Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’s captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherworldly monsters. But will it be enough to stop them from rescuing Regis?

The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.

Book 7

The Legacy

by R.A. Salvatore

Published 29 September 1992

Book 7

A goddess of the Underdark sets her sights on Dark Elf ranger Drizzt Do'Urden in the first book of the Legacy of the Drow series.

Having found a measure of peace among the dwarves in Mithral Hall, Drizzt Do’Urden begins to know contentment for the first time in his tumultuous life. Bruenor has reclaimed his throne, Regis has been freed from Artemis Entreri, and Wulfgar is to be wed. But for a dark elf renegade that hails from the Underdark—a city of ruthless drows, all ruled by priestesses of the demon goddess Lolth—no peace can last forever.

It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim the one soul that managed to elude her: the soul of Drizzt Do'Urden.

The Legacy is the first book in the Legacy of the Drow series and the seventh book in the Legend of Drizzt series.

Book 8

Starless Night

by R.A. Salvatore

Published 24 August 1993

To protect his friends from harm, Drizzt Do’Urden returns to the city he left behind long ago—the City of Spiders 

Though Drizzt is still reeling from the death of his barbarian friend, he is allowed little time to grieve. Dark elves are gathering in the caverns deep under Mithral Hall, hell-bent on destruction. To keep his adopted home and family safe, Drizzt must now return to the dreadful drow city of his birth. 

Nicknamed the City of Spiders, Menzoberranzan is one of the most dangerous places in the already perilous Underdark. For Drizzt, a rogue elf with a price on his head, stepping foot inside the city is no small risk—it’s certain death. But Drizzt Do'Urden and his companions are no strangers to such dire circumstances. Driven by their love and loyalty to the dwarves of Mithral Hall, they will engage the dark elves in combat and willingly lay down their lives . . .  

Starless Night is the second book in the Legacy of the Drow series and the eighth book in the Legend of Drizzt series.


Book 8

To protect his friends from harm, Drizzt Do’Urden returns to the place he left behind long ago—the City of Spiders—in the second book of the Legacy of the Drow series.

Though Drizzt is still reeling from the death of his barbarian friend, he is allowed little time to grieve. Dark elves are gathering in the caverns deep under Mithral Hall, hell-bent on destruction. To keep his adopted home and family safe, Drizzt must now return to the dreadful drow city of his birth.

Nicknamed the City of Spiders, Menzoberranzan is one of the most dangerous places in the already perilous Underdark. For Drizzt, a rogue elf with a price on his head, stepping foot inside the city is no small risk—it’s certain death. But Drizzt Do'Urden and his companions are no strangers to such dire circumstances. Driven by their love and loyalty to the dwarves of Mithral Hall, they will engage the dark elves in combat and willingly lay down their lives . . .  

Starless Night is the second book in the Legacy of the Drow series and the eighth book in the Legend of Drizzt series.

Book 9

Siege of Darkness

by R.A. Salvatore

Published 1 September 1994

Book 9

The conflict between the drow and the dwarves comes to a head in the third book of the Legacy of the Drow series.

Having found a measure of peace among the dwarves in Mithral Hall, Drizzt Do’Urden begins to know contentment for the first time in his tumultuous life. Bruenor has reclaimed his throne, Regis has been freed from Artemis Entreri, and Wulfgar is to be wed. But for a dark elf renegade that hails from the Underdark—a city of ruthless drows, all ruled by priestesses of the demon goddess Lolth—no peace can last forever.

It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim the one soul that managed to elude her: the soul of Drizzt Do'Urden.

Siege of Darkness is the third book in the Legacy of the Drow series and the ninth book in the Legend of Drizzt series.

Book 10

Passage to Dawn

by R.A. Salvatore

Published 1 September 1996

Book 10

Danger awaits Drizzt Do’Urden and Catti-brie on the high seas in this fourth and final installment in the Legacy of the Drow series.

It has been six years since the fateful Battle of Mithral Hall; six long years during which Drizzt Do’Urden and Catti-brie have been away from the only place they ever truly felt at home. The pain of a lost companion still weighs heavily on their strong shoulders, but chasing pirates aboard Captain Deudermont's Sea Sprite has been enough to draw their attention away from their grief.

But when a mysterious castaway on an uncharted island appears bearing a strange message, Drizzt and Catti-brie are sent back to the very source of their pain—and into the clutches of a demon with vengeance on his mind.

Passage to Dawn is the fourth book in the Legacy of the Drow series and the tenth book in the Legend of Drizzt series.