The coming of the God-King Sigmar has brought relative peace and prosperity to the Great Parch. Yet across the sun-drenched plains of the Flamescar Plateau the passions of the tribes are intemperate and generations of loyalty to the Hammergod cannot wholly erase their warlike past and bloodthirsty traditions. Among them live the Khul, outsiders allied to the mighty Aridians through shared blades. Athol Khul is the spear-carrier, the bridge between these peoples, and to him falls a near-impossible task when a distant sorcerous power threatens the alliance. With the lives of his family and people hanging in the balance, Athol must secure whatever companions and powers he can to aid in the coming war. In doing so, he starts upon a path that will lead to glory and ruin in equal measure.
*It's the start of a saga by Gav Thorpe that explores the Khul, the influential and powerful tribe of Aqshy that is the origin of one of the Age of Sigmar's greatest villains...
*A new fantasy novel from Gemmel Award Winning author Gav Thorpe. Charts the beginnings of the fall from grace of Khorgos Khul.
*Gav Thorpe is one of Black Library's most well known authors, having racked up a number of fan favourite novels for Warhammer Fantasy, Age of Sigmar and Warhammer 40,000.
Deep beneath the oceans of Ghyran, in kingdoms forgotten by gods and time and overlooked by the ravages of Chaos, the Idoneth Deepkin endure in bitter solitude. However, the Jade Throne of Briomdar sits empty, its long isolation threatened as never before in its history. The Everqueen’s warsong awakens the forests of both land and sea and everywhere the diseased knights of Nurgle fight to the last foetid breath for the verdant Realm they claim as theirs. But, for Prince Lurien this time of peril is one ripe with opportunity. It will take every drop of wit, guile, and treachery the prince has to overcome not only the myriad foes of the Idoneth, but his fellow Deepkin as well.
For too long, the Mortal Realms have suffered under Chaos' twisted crusade. Tainted lands writhe in agony and once great cities lie in ruins, the hopes of their people extinguished. But the storm winds rise. Sigmar's greatest creation, the Stormcast Eternals, strike with His vengeance. Their lightning drives the darkness away and their thunder drowns out the screams of the Foul Gods' acolytes as they fall to sword and halberd. The sons and daughters of the storm know they cannot fail. For now is the time where the fate of a world will be decided. Where Gods and mortals must rise and fight, or face their final damnation.
Chamon wails in anguish. An untraceable blight has engulfed the realm, and oases scattered across its deserts recoil and fester at the dread touch of Nurgle. Lands once brimming with life now suffocate beneath a leprous undergrowth. The stink of rotting souls, wracked by the pestilence that compels them, spreads throughout the metallic dunes, and the tendrils of decay ever broaden their reach. Resisting the epidemic are witch hunters of the Order of Azyr, Talorcan and Esselt. A renowned tracker amongst the Brotherhood, Talorcan's brooding severity is matched only by the ruthlessness of his lover's sword. Together they pursue a cultist whose bloody trail leads them to the site of a massacre, whereupon the witch hunters stop at nothing to purge the realm of its loathsome affliction - until they're confronted with their greatest challenge yet. Faced with the unthinkable, the battle against corruption swiftly escalates into the ultimate test of faith, and Talorcan and Esselt turn to the only certainty they have: each other.
A Warhammer Age of Sigmar anthology
War rages in the Mortal Realms. The heroes of Order stand against the darkness of Chaos, the fury of Destruction and the sinister chill of Death in thirteen tales that lay bare the oaths of the righteous and the conquests of the damned.
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Cross the Mortal Realms and discover tales of the sinister skaven, bold Kharadron Overlords, daring Fyreslayers and many more of your favourite factions from Warhammer Age of Sigmar.
The Mortal Realms are burning. The hope brought by Sigmar’s storm is now nothing more than a dwindling light against the darkness of Chaos, as mighty warlords rise to prominence and teeming hordes of ratmen and greenskins threaten to topple civilisation altogether. Stormcast and mortal alike take up arms in defence of the bastions of Order, united in their hatred of Chaos. But every warrior killed in battle strengthens the legions of Nagash, which march relentlessly in their crusade against the living. This Age of Sigmar anthology includes thirteen tales concerning the oaths of the righteous, and the conquests of the damned.
The Fist of an Angry God by William King
The Garden of Mortal Delights by Robert Rath
Shriekstone by Evan Dicken
The Serpent's Bargain by Jamie Crisalli
A Tithe of Bone by Michael R Fletcher
Beneath the Rust by Graeme Lyon
The Unlamented Archpustulent of Clan Morbidus by David Guymer
The Siege of Greenspire by Anna Stephens
Ghosts of Khaphtar by Miles A Drake
Bossgrot by Eric Gregory
Ashes of Grimnir by Michael J Hollows
Blessed Oblivion by Dale Lucas
Blood of the Flayer by Richard Strachan
In the perilous jungles just north of the great city of Hammerhal Aqsha, Chaos reigns. There a powerful Tzeenchian wizard grows in disciples and in might as his maledictions leech all that is good from the land. It is Neave Blacktalon, first of Sigmar's Knights Zephyros, who must vanquish this foe. Yet the huntress soon realizes that even the glow of the Twin-Tailed City cannot protect her from the darkness. Blighted by terrible visions, she fears that her very spirit has been tainted. Blacktalon must choose whether to abandon her duty in the quest for a cure, or face the fearsome judgement of the Sacrosanct chamber.
The Mortal Realms tremble with unending war. In Shyish, the Realm of Death, an ancient evil stirs, sensing opportunity. Nagash, the Undying King and God of Death, sets his gaze upon the citadels of the living and the servants of Sigmar, the God-King of Azyr. Allies once, joined together against the machinations of the Ruinous Powers, the two gods now find themselves enemies. Nagash, burning with the need to avenge an ancient slight, calls forth his soulless legions to sweep across the realm he claims as his own and reassert death's dominion over all things, as the War of Heaven and Death begins anew.
The forces of Death serve one master alone, Nagash, the Great Necromancer. Openly opposed to the warriors of Sigmar since the devastating Necroquake unleashed untamed magic throughout the realms, Nagash's most powerful servants command legions of undead soldiers that can erode civilisations through centuries of war, turning the deceased against their descendants. Yet, even united under Nagash, endless scheming remains among the Lords of Death. None embody this more than Nagash's Mortarch of Blood, Neferata, Queen of the Vampires.
The Realm of Death is an inhospitable place, but even here humanity ekes out an existence. Many turn to Nagash to survive, but in the Undying King, convinced he's abandoned them, Tamra, ruler of the Rictus clans and her tribe fight a desperate battle for survival against the relentless minions of the Plague God.
In the shadows of Nuhlamia, through guile and terror, Neferata rules absolutely. However, faced with a betrayal that spans generations of the Mortal Realms, Neferata is determined to emerge triumphant using any means at her disposal.
This omnibus contains two novels: Nagash: The Undying King and Neferata: Mortarch of Blood.
A single, harrowing trial stands between Ferendir and a life of loyal service to his Alarith temple. But on the day of the young aelf's final initiation, a Slaaneshi warhost descends upon his mountain home, leaving slaughter and destruction in their wake and stealing a long-hidden Lumineth treasure of terrible power. His world now torn asunder, Ferendir and his stalwart masters Serath and Desriel are forced to navigate a realm at war to stop the depraved warriors of the Dark Prince. The three Alarith Stoneguard must gather a band of Lumineth champions and embark upon a perilous quest. Failure is inconceivable, for the Hedonites seek to awaken an ancient and cataclysmic weapon, one with the power to bring Hysh to its knees.
Harrowed by unending wars, few bastions of safety remain in the Age of Sigmar. Even so, the brave - or perhaps foolish - set out to plunder the shadowy corners of the lands. But what terrible curiosity would drive someone to explore the myths of the Mortal Realms? Spoken of only in whispers, it is said that graceful beings come at high tide seeking their due, raiding without provocation. While in Shyish, corpses and kings wander the afterlife, searching for the revenants of lost lovers. And across the flame-scarred plains of Aqshy dauntless Fyreslayers hunt for any remnant of their lost god. No matter their goal, trials beyond endurance are all that await the intrepid.
This Age of Sigmar anthology features stories from Gav Thorpe, Guy Haley, Nick Kyme, Josh Reynolds, C L Werner and many more.
It's a whole novel exploring the treacherous streets and mysterious curse of the City of Mirrors - and it's by Josh Reynolds, so you know it's going to be packed with fascinating characters and awesome battles.
Shadespire. Throughout the Realm of Death, the name is but a tremble upon the lips of fools who utter it. Once a glittering metropolis, its soaring towers and palaces of glass pierced the funereal skies of the underworld, a bold testament to mortal enterprise. Now all that remains of the city is its withered husk, and those who speak of it do so at their peril. For it is a place of damnation; a shadow in the desert that echoes with the howl of wretched souls.
Doomed to wander this endless purgatory are the citizens of Shadespire, a punishment for their crime against the God of Death himself. Such was the severity of their offence that Nagash's curse was one of cruel and twisted artistry and all that was once glorified about the city has become a perverse reflection of itself. In streets swathed in fog lurk every horror of death's creation, and a darkness has settled within every heart.
Archaon, the Everchosen, is the most powerful and feared of all the great Champions of the Dark Gods. Warlords of immense cruelty, who have waged innumerable campaigns of suffering and slaughter, thirst to fight by his side. Such Knights of Ruin are known as the Varanguard.
Though Vanik the Black Pilgrim's blade drips with the blood of conquered empires, he is yet to prove himself worthy of ascension into the Fifth Circle of the Varanguard. At last, he faces his final, nocuous quest: to hunt down and slay a legendary hero of Order that prophecies foretell will liberate the Mortal Realms from the stranglehold of Chaos. Yet when a betrayal strikes the very heart of the Varanspire, the great fortress of the Everchosen himself, it soon becomes clear to Vanik that Sigmar's Chosen is not the only threat to Archaon's reign that he must defeat. For Vanik, there will be only victory or oblivion. For he is a Varanguard, and no enemy of the Three Eyed King will escape his blade, lest the Varanspire fall.
Gotrek Gurnisson is back and he's in the Mortal Realms....his axe is poised and he's ready for anything! A must read for fans of this truly iconic character
In the bleak, haunted underworld of Shyish, a vengeful Slayer seeks the Lord of Undeath. Gotrek Gurnisson returns, his oaths now ashes alongside the World-That-Was, his fury undiminished. Branded with the Master Rune of Grimnir, the God that betrayed him, and joined by Maleneth Witchblade, a former Daughter of Khaine and turned agent of the Order of Azyr, the hunt has taken them far and wide through the Realm of Death. Will Gotrek find a path to the Undying King or will the underworlds claim him as their own?
Two towns being haunted by malice, can they stand against the might of the Lady of Sorrows?
In the deathly realm of Shyish, the Twinned Towns of Westreach and Eastdale exist on the edge of annihilation. Once in each generation, the hosts of Lady Olynder rise from their tombs to slaughter the towns’ inhabitants, and for centuries the nighthaunts have been turned back, but only after the fiercest of battles. Now, the wizards in the ancient Belvegrod lighthouse have deciphered a prophetic vision that offers a chance to break the curse placed upon the city. The hero Jahangir is fated to lead a desperate mission against the Mortarch of Grief and free his people from this menace once and for all. But is Jahangir equal to the ordeal before him? Can the courage of mortals stand against the undying malice of the Lady of Sorrows?
A Warhammer Age of Sigmar novel tying in with the hugely successful Warhammer Underworlds game.
Ghur is a realm of vast wilds and savage beasts. Few are more vicious than the herdchief, Ghroth the Rootcutter. Brutal and ruthless, he leads his warherd from one massacre to the next, slaughtering all who defy him. Yet this is not enough to sate Ghroth's bloodthirsty ambition – to become the mightiest of beastlords. When a fearsome vision promises Ghroth the power he craves, he leads a small band of warriors far across the wastes to seize the relic that will make all beastkin submit to his dominion.
But Ghroth's ambition is not unopposed. Rivals within his own warherd seek to cheat him of the prize he covets, and in the enchanted forest of Thornwyld, an enemy of a different kind stirs. The branchwraith Kyra has also had a vision, an apocalyptic foretelling of the destruction Ghroth will unleash upon her home. Gathering a retinue of dryads, Kyra hastens to thwart Ghroth's hunt – either by killing him or destroying the dark relic he seeks.
The trail will lead both beastkin and sylvaneth across perilous wastelands. But no danger is greater than that which waits in the mountain tomb of the godbeast. It is a place of terror and legend, a place spoken of in frightened whispers. It is a place called Beastgrave.
A Warhammer Age of Sigmar novel
The Bad Moon looms over the city of Dracothium, and Watch Captain Helena Morthan knows it bodes ill for the town. Can she and grieving warrior Hendrick Saul defeat the plans of the Gloomspite Loonking and save their people?
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Andy Clark tells a twisted and disturbing tale of the grots of the Mortal Realms, delving into darkness in more ways than one. Strap in – this is going to be a wild ride…
In the dark corners of the Mortal Realms, the mysterious Gloomspite Gitz go to war, following the trail of their abominable deity. Nowhere is beyond the sight of the Bad Moon, not even those places under Sigmar’s protection, like the city of Draconium, sweltering beneath the scalding rain of Aqshy. In this boiling pot of tension, the regent prays to Sigmar for guidance while Captain Helena Morthan puts out fires: blades drawn in the streets, heretical doomsayers preaching the end of days, and insects eating watchmen alive.
When the grieving warrior Hendrick and his warband arrive at the gates with a prophetic warning, Captain Morthan sees a way to save her people. But with Skragrott the Loonking plotting underneath Draconium, and the Bad Moon looming in the sky above, will there be a city left to save?