Computational Trust Models and Machine Learning provides a detailed introduction to the concept of trust and its application in various computer science areas, including multi-agent systems, online social networks, and communication systems. Identifying trust modeling challenges that cannot be addressed by traditional approaches, this book:Explains
Global Game Jam: 48 Hours of Persistence, Programming, and Pizza at Scottish Game Jam
by Jon Brady
Technology today allows the collection of biological information at an unprecedented level of detail and in increasingly vast quantities. To reap real knowledge from the mountains of data produced, however, requires interdisciplinary skills-a background not only in biology but also in computer science and the tools and techniques of data analysis.
Address Errors before Users Find ThemUsing a mix-and-match approach, Software Test Attacks to Break Mobile and Embedded Devices presents an attack basis for testing mobile and embedded systems. Designed for testers working in the ever-expanding world of "smart" devices driven by software, the book focuses on attack-based testing that can be used by individuals and teams. The numerous test attacks show you when a software product does not work (i.e., has bugs) and provide you with information abo...
keep calm and watch detective Emery how he will behave with plant and animals
by Vatertagsmart Detective
ShaderX4: Lighting & Rendering is a new volume in this successful series. All of the articles are brand new and provide graphics and game programmers with innovative, ready-to-use techniques and tips for programming cutting-edge shaders. All of the techniques are written by pros and each section is edited by an industry expert. These techniques have evolved from work on movies, games, and animation. By using these techniques, programmers will become more efficient and better prepared to overcome...
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment....
Everything You'll Need to Create Thousands of Fractals! Fractals are the name given to certain types of iterated equations that produce very strange results and are capable of creating unusual and beautiful patterns. Creating Fractals describes the characteristics and mathematical background of fractals and shows the reader how the accompanying fractal-generating program is used to produce thousands of different kinds of fractals, to enlarge them, to color them, and to save them-- without any k...
Introduction to Privacy-Preserving Data Publishing (Chapman & Hall/CRC Data Mining and Knowledge Discovery, #17)
by Benjamin C M Fung, Ke Wang, Ada Wai-Chee Fu, and Philip S. Yu
Gaining access to high-quality data is a vital necessity in knowledge-based decision making. But data in its raw form often contains sensitive information about individuals. Providing solutions to this problem, the methods and tools of privacy-preserving data publishing enable the publication of useful information while protecting data privacy. Int
3D Game Textures: Create Professional Game Art Using Photoshop, 1st Ed
by Luke Aheam
Computer Game Design and Implementation
by Iam Parberry and Max Kazemzadeh
Unity 3.X Game Development by Example Beginner's Guide
by Ryan Henson Creighton
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game us...