Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Ko...
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
This book is a celebration and exploration of the acclaimed, bestselling franchise. It will delve into the history of the games, how they were made, and the real-life context behind the settings and characters. The Art & Making of Sniper Elite will cover the whole franchise, from the first game to the latest. It will contain commentary and insight from the artists and developers, alongside concept art of the iconic characters, weaponry, vehicles and environments. A must-have for any Sniper fan.
An oversized, full-color hardcover art book collecting concept art and creator commentary from the next chapter in Cal Kestis’ thrilling saga. Cal and his friends continue to evade the Empire’s clutches in the dark times following Order 66, but just as a hidden hope reveals itself, new dangers emerge and threaten to destroy everything that the young Jedi has fought to preserve. Explore the creation of the newest Star Wars Jedi adventure with a tome that intimately chronicles the game’s develop...
Sonic the Hedgehog Encyclo-speed-ia (Deluxe Edition)
by Ian Flynn and SEGA
Celebrate Sonic the Hedgehog’s 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster’s video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic’s ever-expanding universe—from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! ...
The Art of Halfbrick: Fruit Ninja, Jetpack Joyride and Beyond
by Sarah Rodriguez
Since 2001, the Australian game company Halfbrick Studios has been changing the mobile games scene. After seven years of making licensed games, Halfbrick took a chance and released Fruit Ninja to the world-- and the world became obsessed with slicing cartoon fruit. Propelling themselves forward on the smash success of Fruit Ninja, Halfbrick released even more games that took the gaming community by storm. Featuring art from Jetpack Joyride, Monster Dash, Dan the Man, and more, this art book expl...
Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel to the award-winning The Last of Us.
Discover all the artistic universes fantasy illustrator Aleksi Briclot has developed in this massive monograph. There’s no way you haven’t seen his art, whether it was while watching a movie, reading a comic-book, or playing a card or a video game! Aleksi Briclot visually develops universes, stories, and characters for the greatest entertainment companies, like Wizards of the Coast, Ubisoft, Image Comics, Dark Horse, Capcom, and Marvel Studios. It is now time for this extraordinary artist to...
An astonishing journey through the creation of the seminal role playing epic, officially available in English for the first time ever! This holy grail of Final Fantasy fandom is packed full of original concept art, process pieces, and notes from the original artists and designers chronicling the creation of these timeless games. Dark Horse and Square Enix are thrilled to offer the first of three volumes celebrating the entrancing lore and exciting development of the initial six entries into th...
Welcome to the realm of Azeroth. Shaped by titans, ruled by ancient magic. Beset by demons and earth-shattering cataclysms. Where good, evil, the living, and the undead battle for supremacy.Created in close collaboration with Blizzard, World of Warcraft®: The Ultimate Visual Guide, Updated explores the major characters, key locations, and epic history of this battle-scarred realm, and will capture any adventurer's imagination with its breadth of detail. With 16 more pages, this updated guide del...
As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and acade...
Forms and Functions of Endings in Narrative Digital Games (Routledge Advances in Game Studies)
by Michelle Herte
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional und...
This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Also includes an exclusive interview with the artist himself!
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Rom...
Creating engaging and believable creature designs is a difficult and enjoyable task. The monsters, aliens and fantasy animals that grace our TV and cinema screens represent the hard work and dedication of a team of incredibly talented artists and designers. This book aims to unlock their world and introduce the fundamentals skills of creating movie quality designs. Covering key topics like animal anatomy and functionality as well as techniques to create unique and engaging designs, this expansiv...
Code the Classics Volume II
by David Crookes, Andrew Gillett, and Liz Upton
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tip...
Go Beyond Strategy-Immerse yourself in the beautiful, ever-evolving, and dangerous world of Anthem with this Collector's Edition Guide from Prima Games! Compelling Interviews and Look Behind the Scenes: Hear from the talented minds behind Anthem!Exclusive Foreword from the Anthem team. Premium Hardcover Book: The gorgeous, exclusive design is a must have for any fan, and features the signatures of the entire development team! Comprehensive Walkthrough: We lead the way from start to finish-exp...
Bring your favorite video game foods to life—spanning the ’80s to present day—with easy recipes for game nights, themed parties, and just for fun! If you’ve ever stopped in the middle of a quest because the on-screen food looked too good to be true, prepare yourself—they’re not just pixels anymore. In The Video Game Chef, Cassandra Reeder (aka the Geeky Chef) has perfectly re-created favorite health boosts, level-ups, cooking challenges, and more, compiling 76 recipes from popular and cult vid...