Four Roads Cross by Max Gladstone

Four Roads Cross (Craft Sequence, #5)

by Max Gladstone

"The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back--and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm--and against her old classmate, a rising star in the Craftwork world. As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead , are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh's Place; and dragons give almost-helpful counsel."--Syndetics

Reviewed by ayla_abbott on

4 of 5 stars

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Easily my favorite of the lot but if that's because it had enough returning characters that I already knew, or that I'm really getting the hang of the way law and magic blend in this world... not sure. Either way, I didn't come out of this with my mind thinking it got wrapped in some sort of cotton ball.

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Reading updates

  • Started reading
  • 28 August, 2016: Finished reading
  • 28 August, 2016: Reviewed