Insignia by S J Kincaid

Insignia (Insignia Trilogy, #1)

by S.J. Kincaid

What if playing computer games could save the world...and the Government's secret weapon was you?

Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. Equipped with a new computer chip in his brain, it looks as if Tom might actually become somebody. But what happens when you start to question the rules?

In this first part of a fast-paced, futuristic trilogy, S. J. Kincaid asks significant questions concerning the use of technology and the value of life. 20th Century Fox have pre-emptively bought the film rights for the first book in the series.

Reviewed by Briana @ Pages Unbound on

4 of 5 stars

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Insignia is a gripping sci-fi dystopian featuring incredibly involved world-building. Kincaid introduces readers to a society run by a corrupt government controlled by a conglomeration of companies, who are also waging an interplanetary war over the solar system’s resources. Back on earth, the military is training a group of teenagers made superhuman with the addition of computers to their brains. All this—corruption, technology, and war—leaves room for the big questions that characterize the best science fiction, and also for lots of action. Kincaid does not disappoint, hurdling readers headlong into this brave new world with Tom, where nothing and no one is quite what they seem.

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Reading updates

  • Started reading
  • 14 August, 2013: Finished reading
  • 14 August, 2013: Reviewed