Nemesis Games by James S. A. Corey

Nemesis Games (Expanse, #5)

by James S. A. Corey

A thousand worlds have opened, and the greatest land-rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.

Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price.

And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.

Reviewed by adastra on

5 of 5 stars

Share
Wow, what a thrillride! This book is soo much better than the deeply flawed book 3 and the mediocre book 4 - though it's still not perfect. What I really don't understand are the motivations of some of the characters - why would Amos want to visit 'Peaches'?! It doesn't make sense at all, and also, that was one of the worst characters of the previous books and I was not happy for her to pop up again. Similarly, I cannot fathom Naomi's motivation to go back to an obviously dangerous, toxic, manipulative abuser. No woman in her right mind would ever do that. Pretty much all the reasons that these character had for leaving seemed like lame pretenses just to break up the crew and get everyone in position so we can experience all the stuff happening from their perspectives...

Last modified on

Reading updates

  • Started reading
  • 28 December, 2017: Finished reading
  • 28 December, 2017: Reviewed