Catchpenny by Charlie Huston

Catchpenny

by Charlie Huston

A thief who can travel through mirrors, a video game that threatens to spill out of the virtual world, a doomsday cult on a collision course with destiny, and a missing teenager at the center of it all. With the world on the brink of every kind of apocalypse, humanity needs a hero. What it gets is Sid Catchpenny.

"I absolutely loved it. Catchpenny is a brilliant book, full of heart and the language is pitch-perfect. If Elmore Leonard had ever written a fantasy novel, this would be it.” —Stephen King


Sidney Catchpenny has had a bad run. Laid low by a years-long bout of debilitating depression, he’s all but squandered his reputation as one of the most uniquely talented thieves in LA. There aren’t many who can do what Sid does. He’s a sly, a special kind of crook with the uncanny ability to move through mirrors. And the spoils he’s after are equally unusual. Forget jewels and cold cash—Sid steals curiosities—items imbued with powerful mojo, a magical essence gleaned from the accumulated emotion that seeps into interesting, though often banal objects. That spot on the carpet where your old dog used to lay at your feet? The passed-down family heirloom nobody wants but everybody refuses to throw away? These curiosities are full of mojo, which is both the currency of the criminal underground and the secret source of magic in the world.

When a friend from Sid’s past comes looking for his help with an important client, and the chance to pay off old debts presents itself, Sid seizes the opportunity … as best he can. But the case he stumbles into is more complicated than it seems, and it portends a seismic shift in the world, one that will leave no one untouched. As the fog of his depression begins to lift, Sid sees connections everywhere he looks, and the once disparate threads of the case—a missing teenage girl, an entire bedroom saturated with mojo, and Sid’s own long-dead wife—begin to coalesce.

Reviewed by chymerra on

4 of 5 stars

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When I got the widget for Catchpenny, I almost didn’t accept it. I wasn’t looking for another book to review (I have been actively trying to get my NetGalley ARCs down to a manageable number). But then I read the blurb, which made me pause on deleting the email. After rereading the blurb (several times), I decided to accept the widget. I am glad that I did because I did enjoy reading Catchpenny.

I do want to give you guys a heads-up. There is a lot of lore and backstory thrown at you at once, and that might cause you to go, “Well, no. Not for me.” Trust me, get through the first few chapters, and the author will explain things.

The main storyline in Catchpenny was different. Sidney Catchpenny is a depressed thief who hasn’t left his bed in weeks. He gets pulled, kicking and screaming, out of bed and into the world when an old friend asks him to help him with a personal matter. That personal matter ends up being the disappearance of a teenage girl. As Sid investigates the case, he finds ties to a doomsday death cult, his old manager, a video game, and his dead wife. Sid needs to figure out what is going on and who is to blame before something awful happens, like the end of the world.

Sometimes, first impressions can be wrong, which was the case with Sid. When the book began, I doubted if he could help his friend-he was that depressed. I also noticed that he was a very unreliable narrator. His take on things was slightly different from what other people remember (like the death of his pregnant wife). But, as the book went on and as his depression subsided, I began to see Sid in a different light. Yes, he was significantly damaged, but he was a good person. And the good person in him wanted to find Circe (the teenager) and bring her home.

I enjoyed the magic system in Catchpenny. The magic was called mojo, and it was infused everywhere. Sid was a thief who stole items infused with mojo (an example used in the book: a rug that a beloved dog slept on until it died). The stolen mojo was then used by other parties to help themselves out (politicians were used as an example in the book). Sid also had a different sort of magic. He could travel by mirror to various places. Manikins and other magical beings are also mentioned throughout the book.

Catchpenny did make me feel like I was reading a script out of a fever dream for most of the book. Usually, that is something that I don’t like, but in this case, it suits the book. The fever dream feeling intensified towards the end (once Sid started putting the puzzle pieces together).

The only thing that I didn’t like about this book was who the bad guy ended up being. It was a twist that I didn’t see coming. I had it pegged on the defacto head of the doomsday cult/game developer. So, I was shocked when it was revealed who was behind everything and why. My mouth dropped open, and a “No shit” came out. There wasn’t a hint of this person being the bad guy or why this person did what they did. It is a huge surprise.

The end of Catchpenny was different. While the author wrapped up the main storylines (and made Sid face some facts about himself), much remained unanswered. I hope that the author addresses that in a second book.

Many thanks to Knoph, Panteon, Vintage, and Anchor, Vintage, NetGalley, and Charlie Huston for allowing me to read and review this ARC of Catchpenny. All opinions stated in this review are mine.

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Reading updates

  • Started reading
  • 9 April, 2024: Finished reading
  • 9 April, 2024: Reviewed