Ready Player One by Ernest Cline

Ready Player One (Ready Player One, #1)

by Ernest Cline

#1 NEW YORK TIMES BESTSELLER Now a major motion picture directed by Steven Spielberg.

“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly

A world at stake. A quest for the ultimate prize. Are you ready?

In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.

When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. 

Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.

NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly San Francisco Chronicle Village Voice Chicago Sun-Times iO9 The AV Club

“Delightful . . . the grown-up’s Harry Potter.”HuffPost

“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN

“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”Boston Globe

“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR

“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”iO9

Reviewed by gmcgregor on

2 of 5 stars

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When I was in college, nostalgia wasn't about the 90s. They were too recent. It was all about the 80s. So many 80s parties. I'll be honest: with a few notable exceptions, the pop culture of the 80s generally doesn't move me. That was not a good omen for my enjoyment of Ernest Cline's Ready Player One. In the near future, there has been widespread economic and ecological damage done to the world. Luckily, there's the OASIS, an immersive virtual reality where people can escape and exist through avatars. OASIS was created by a Steve Jobs-esque reclusive genius called James Halliday, who created a sensation when he died a few years before the novel begins by bequeathing his enormous fortune to whoever first can get to the "Easter Egg" he left behind...with clues rooted in the (you guessed it) 80s pop culture he loved.

Teenager Wade Watts (avatar: Parzival) has a comic book-worthy origin story: after the deaths of both of his parents when he was young, he went to live with an aunt in what are called the "stacks"...mobile homes outside of major cities literally stacked on top of each other. When he's not attending school via OASIS, he's doing what lots of people are doing: being an Easter Egg hunter, or "gunter" for short. When his obsessive devotion to Halliday's favorite video games, music, and movies pays off and he becomes the first person to discover one of three keys that will lead to the final prize, he's locked into a race for the finish. Parzival, his crush Art3mis, his best friend Aech and a team of two Japanese gamers are all competing...and also trying to ensure that an evil corporate conglomerate doesn't snag the prize, and control of OASIS, first.

If you really enjoy 80s pop culture, you'll love this. The idea of a world where our favorite trivia is literally the key to fame and fortune is delightful, and Cline's joy in writing it shines through. The plot moves along quickly, and it's not hard to see why this got made into a movie: it hits all the beats you'd expect it to, so it plays in your mind as you read. There's an emotional satisfaction to knowing the general track of things while waiting to see what little detours the specifics are going to take you on, and some sequences (like the climactic battle) are genuinely thrilling.

As a whole, though, the book fell terribly flat for me. As a non-80s devotee, it often felt like just constant lists of references to things that held absolutely no charm or emotional resonance. The storytelling was extremely basic, and the character development even more so. The issues the book is patting itself on the back for highlighting: that people might not be who they pretend to be for reasons both good and bad, that beauty comes from within, that it's your connection with a person that matters and not what they look like, are dealt with in a shallow, facile fashion that only emphasizes the simplicity of the narrative and the people who populate it. I've read a lot of books that didn't hook me, but few have been so boring as to be as difficult to read as this one. I do understand why it would appeal to people: it's a straightforward adventure story rooted in an era that many find nostalgically compelling. If that sounds fun to you, by all means, you'll likely enjoy this book like hundreds of thousands of people have. If not, though, this is one to avoid.

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Reading updates

  • Started reading
  • 27 September, 2018: Finished reading
  • 27 September, 2018: Reviewed