Reviewed by EBookObsessed on

4 of 5 stars

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Another great story by Drew Hayes. He has created a world that suffers from the actions of the (role playing) adventurers who journey through on their quests. While this is not a nail-biting thriller, it is a clever premise with strong, interesting characters. A second story is due out for 2015, I will definitely be picking it up. I am the newest fan of Drew Hayes
NOTE: I listened to the audiobook version so I might misspell names. Sorry.

NPC stands for non-player characters. In a role-playing game such as Dungeons & Dragons, these would be the people the players interact with in the fantasy realm, such as a blacksmith or the shopkeepers. In Drew Hayes’ kingdom of Solium there is more to this realm than just a backdrop for the players.

In our world some friends get together to play the newest version of Spells, Swords & Stealth, but being unfamiliar with the game play, they quickly make the mistake of mixing a dinner of forest mushrooms and a big mug of mead at the local tavern. When the mead causes a fatal rise in the toxic levels of the mushrooms, our four game players are dead before the game really begins and must start the game all over again.

But what happens in the fantasy town of Maplebark where four adventurers now lay dead in the tavern of half-orc Grumph, the maker of the best mead this side of the palace? Grumph and his friend Thistle, a gnome and former minion for hire, find the bodies along with humans, Gabrielle, the Mayor’s daughter and town guard, Eric. The adventurers are carrying a scroll from the palace requesting their help on an adventure.

Grumph, Thistle, Gabrielle and Eric all know that if the mad king finds out that his adventurers died in Maplebark, he could destroy their town in retaliation. Their only hope is to pretend to be the fallen warriors and leave the town as soon as possible. Since none of them are skilled adventurers, they know their chances of survival are slim, but they only hope to survive until they are far away from Maplebark so their families and the town will be safe.

They take on the personas of the barbarian, the rogue, the paladin and the wizard and as they travel they find that their original choices don’t fit. Once they reassign their roles, they become more confident and capable and begin to believe they might just live long enough to complete their task and go home.

But the original adventurers are back in the game and they are finding it more fun to murder and loot than to actually follow the campaigns. They are trying to locate the adventurers who took their missive from the king, but whether they are going to do the campaign themselves or just lay in wait for the adventurers to complete the task and steal the treasure for themselves, is the real question.

THOUGHTS:
I really love that Drew Hayes creates all his heroes from ordinary people and yet he can manage to keep them as just ordinary people who step up and do extraordinary things.

I have never played Dungeons & Dragons, but I had no problem filling in the blanks on some of the issues. Since all of the adventurers our foursome meet on their journey are foursomes and that each contain a wizard, a paladin or knight, a rogue and a barbarian, obviously this is part of the role playing game set up. They also pick up some odd phrases from the adventurers who pass through town which explains why their speech is peppered with familiar phrases.

Also, it appears that Gabrielle (the Mayor’s pretty daughter) had a problem and was always being abducted by goblins. I am guessing that this is a standard quest in a role-playing game – saving the fair maiden from the evil goblins. This made it quite funny since Eric, who was a guard, could never figure out how the goblins kept kidnapping her and since the goblins just used her as bait so they could rob adventurers, they treated her like one of the family.

I also like that the smallest member, Thistle, the gnome, was the default leader of the group. As a former minion for adventurers, he had the most knowledge and in fact, that knowledge comes in very handy keeping our group safe.

These are well written and likable characters and you will be cheering for their success. Like me, you will definitely be looking for more adventurers with this group. There is a second story due out by the end of the year.

Although Roger Wayne was a different narrator than was used on Fred, the Vampire Accountant, he also did a fabulous job bringing these characters to life. Personally, I will have to hold out for the audiobook releases on the sequels to both series since they both were incredible performances by their narrators.

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Reading updates

  • Started reading
  • 13 March, 2015: Finished reading
  • 13 March, 2015: Reviewed