White House Clubhouse
2 total works
Marissa and Clara’s mom is the newly elected president of the United States and they haven’t experienced much freedom lately. While exploring the White House they discover a hidden tunnel that leads to an underground clubhouse full of antique curiosities, doors heading in all directions—and a mysterious invitation to join the ranks of White House kids. So they sign the pledge.
Suddenly, the lights go out and Marissa and Clara find themselves at the White House in 1903. There they meet Quentin, Ethel, Archie and Alice, the irrepressible children of President Theodore Roosevelt. To get back home, Marissa and Clara must team up with the Roosevelt children “to help the president” and “to make a difference”.
White House Clubhouse is a thrilling and hilarious adventure that takes readers on an action-packed, cross-country railroad trip, back to the dawn of the twentieth century and the larger-than-life president at the country’s helm.
When the clubhouse fills with smoke, Marissa and Clara Suarez escape through one of its doors—and find themselves in James Madison’s presidency, with the White House and capital city set on fire by invading British troops! With an iconic portrait of George Washington in hand, they race through the countryside as the War of 1812 rages all around them. Over rough roads, on sailing ships, and on the ramparts of Baltimore's Fort McHenry, Marissa and Clara help save a young nation (and play a part in writing “The Star-Spangled Banner”) while confronting the contradictions that challenge what it means to be free.
Funny, fast-paced, and filled with wholesome adventure, White House on Fire! continues Sean O’Brien’s exciting middle grade series that “masterfully weaves together history, adventure, and purpose” (Ruby Shamir).