Tales of Panithor
6 primary works
A legend meets up with his past and must redeem his name
Dillen Genemer is a Basilean legend, his tale told by bards across the land of how he singlehandedly slayed an Abyssal Champion and met with the Green Lady to be personally dubbed her knight! During the Abyssal War, he was the key in uniting the Basilean forces with those of the Green Lady’s to turn the tide in the favor of good. Now, Dillen serves as a knight of the forest, working alongside those who once served the now severed Brotherhood. Beyond coming to terms with what it means to abandon civilization and fight as members of the Green Lady’s forces, Dillen struggles with the truth of his legacy. With every step he takes, a bloody path filled with regret and sorrow follows in his wake. Can he walk a path of redemption, or will he forever be cursed to sow discontent and pain?
The rise of the Goblin King in the world of Pannithor
This is the tale of the rise of the Goblin King in the world of Pannithor. Goblins are a major faction in the world of Pannithor and their control under the rule of the Gobllin king. Wielding great power did not come easy and the road there was studded with obstacles, But a goblin never gives up. This is the definitive tale of the Goblin king's path to power.
A new age descends on Pannithor when elven mages invoke powerful rituals that cast open the barriers between worlds.
A new age descends on Pannithor when elven mages invoke powerful rituals that cast open the barriers between worlds. Through arcane gateways arrive beings of incredible might and wisdom, the star-flung Celestians! Entities whose names will echo down through the ages. Mescator. Valandor. Liliana. Kyron. Karinna. Fulgria. Belkon. Oskan.
The Celestians have journeyed to Pannithor to bestow on its inhabitants their great knowledge and by their guidance bring to the mortal races an era of peace and prosperity. But the powers that hold sway in the ancient kingdoms will not meekly fade into nothingness. The cruel priesthood of Bhanek dominates Elvenholme. In the human realms of Primovantor and Ahmun, the sinister disciples of Shobik hold sway. If they would free the people they've come to help, the Celestians must set themselves up as new gods and sweep away the vestiges of the Primogenitors. But there is one ancient god that is far more than a mere echo of former power. Before they can truly free the mortals of Pannithor, the Celestians must defeat not merely the followers of their greatest foe, but the god himself, the savage Korgaan!
Broken Alliance is a story set in Mantic Games’ Kings of War universe. It is a tale of battles and magic, cruel betrayals and unexpected friendships, courage and honor.
The Halfling Shires had been members of the League of Rhordia for over a hundred years. The alliance had been mutually beneficial from the start; the humans of the League received the surplus of the Shires’ bountiful farms and pastures, and the Shires received the additional security of the League’s powerful military in a very dangerous world.
But recently the relationship has begun to sour. For reasons no one understands, a darkness is poisoning the once-strong friendship between the peoples. Suspicion, anger, and even violence has begun to tear the alliance apart. The threat of war, something once unthinkable, has become very real.
Halfling Aeron Cadwallader, a cadet at the League’s prestigious College of Warcraft, finds himself caught between the two sides. Cast out by the League, mistrusted by his fellow halflings, he struggles to survive amidst the war that soon erupts, and find a way to help his people defend themselves against the powerful League.
Paladin Defender Kateryn is charged with leading a small force to escort a relic of deep spiritual importance from Spartha, back to its rightful home in the Brothermark. With her is Paladin Defender Orion, freshly promoted and still in the limelight after the heroic stand against the forces of the Abyss at the Battle of Andro
The fragile alliance between Basilea and the Order of the Brothermark is holding together, but increasingly under strain. With the Order of the Brothermark suffering both the demons of the Abyss and from the influence of their former comrades from the fractured Brotherhood, the Basilean Duma knows that it is time to act. Even a simple gesture could symbolically prove their good faith and intentions for the future of this vital alliance. Paladin Defender Kateryn is charged with leading a small force to escort a relic of deep spiritual importance from Spartha, back to its rightful home in the Brothermark. With her is Paladin Defender Orion, freshly promoted and still in the limelight after the heroic stand against the forces of the Abyss at the Battle of Andro.
When news of this vital task grabs the attention of Teynne, champion of the Abyss, however, a dark plot is hatched to drive a wedge between Basilea and the Order of the Brothermark. Am’Bira, a disgraced former temptress, is tasked with leading a force to obtain the relic under Kateryn and Orion’s charge. After an initial failure Am’bira is left with no choice but to attempt to manipulate the secretive, underground forces of the undead simmering beneath rural Basilea’s surface in an attempt to achieve her mission. With the dead rising within Basilea itself, Kateryn and Orion are left isolated and alone at the head of a small band, desperately attempting to fight off the forces of evil as well as the bitter politics driven between two factions aligned by faith alone.
The fame and success following the Battle of Andro has left ex-Sisterhood mercenary and adventurer Aestelle both wealthy and famous, but also spiritually unfulfilled and disenchanted. Knowing that her actions in the lead up to that battle have awakened an evil in the Mountains of Tarkis, she assembles a group of adventurers from her past to return to the mountains and put right her mistake
The fame and success following the Battle of Andro has left ex-Sisterhood mercenary and adventurer Aestelle both wealthy and famous, but also spiritually unfulfilled and disenchanted. Knowing that her actions in the lead up to that battle have awakened an evil in the Mountains of Tarkis, she assembles a group of adventurers from her past to return to the mountains and put right her mistake. At her side are the famed adventurers Ragran the Mighty, a brutal warrior from the Howling Peaks, and Thesilar, an elven archer famed for her role in defeating the orc warlord Thrundak. Also in the band is Z’akke, a gentle and optimistic salamander mage-priest with his own mission, and Valletto, another veteran of the Battle of Andro who is needed once more for his skills as an aeromancer.
Braving the ancient corridors and tunnels of the ancient, long forgotten mountain tombs, the band of warriors struggle onward in the face of the undead, simultaneously threatened from within by conflicting motivations and forceful personalities. The situation for Aestelle is complicated further by the arrival of Khirius, a vampire lord forced to flee by the Order of the Brothermark, and now the unwilling ally of a dark, secretive underground alliance of undead operating within the very heart of Basilea.