Alice in Borderland
5 primary works • 9 total works
Book 5
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
Arisu and his companions have managed to defeat the Dealers, but the battle isn’t over yet. Now they must take on the Face Cards—12 players who have the dubious honor of being Borderland “royalty.” Arisu hopes they are close to going home, but the games the Face Cards play might be worse than any of the cruelties the Dealers came up with.
Book 6
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
The battle against the King of Clubs continues as Arisu and his team struggle to make up for their shocking point deficit. But no matter what strategy they try, the king and his compatriots maintain the upper hand. When each move is a matter of life or death and no victory comes without sacrifice, can Arisu and his team bear another loss to secure the win?
Book 7
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
Most of the Face Card games continue to be a deadly challenge to Borderland’s visitors, their often complicated or confusing rules meant to trick players into dooming themselves. In contrast, the King of Spades’ game is refreshingly direct—kill or be killed! Can an uneasy coalition of visitors band together to take down the sniper King before his bullets declare game over for everyone?
Book 8
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
Not every visitor to Borderland spends their time struggling to survive. Much like Arisu, some are hunting for the truth behind the strange and deadly world they’ve landed in. But whether that means searching for the boundaries of their strange prison or finding ways to expose Borderland to the media back home, does the truth even matter if everyone dies before they can share it?
Book 9
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
After stumbling on a dealer’s bunker, Arisu is even more determined to uncover the terrible truth behind Borderland. But that means he and Usagi will have to abandon their plans to sit out the games and instead seek out the last person who might have the answers—the Queen of Hearts. Will taking on the queen find them a way home, or will it be their final game?
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future feels like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
The first game starts with a bang, but Ryohei manages to beat the clock and save his friends. It’s a short-lived victory, however, as they discover that winning only earns them a few days’ grace period. If they want to get home, they’re going to have to start playing a lot harder.
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
Life in Borderland can be grim, but after completing two games Arisu feels like he might be getting a handle on how his new world works. Chota’s and Shibuki’s visas are expiring soon, however, so the group doesn’t have time to be picky about their next match. And the arena they stumble upon is a lesson in just how treacherous the rules in Borderland can be.
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
The Beach has turned into a killing ground as Aguni and his men use the witch-hunt game as an excuse to take out everyone in sight. Arisu and his friends must race to understand the logic behind the game and identify the real witch before they join the growing pile of Aguni’s victims!
Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can’t be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn’t an empty paradise, it’s a vicious game. And the only way to survive is to play.
Aguni now has control of the Beach, and one of his first actions as king is to lock Ryohei in a room on one of the empty floors of the hotel to die of an expired visa. But Ryohei gets an unexpected stay of execution when the Beach becomes the arena for a brutal game of Hearts! Can he survive a witch hunt and get his visa extended, or has he just traded one terrible death for another?