Khirro's Journey
3 primary works
Book 1
"Blood of the King is a masterpiece. It is as close to perfection as I would consider a book to be." - Ella Medler, author of Blood is Heavier A kingdom torn by war.
A curse whispered by dying lips. A hero born against his will.
Khirro never wanted to be anything more than the farmer he was born to be, but a Shaman's curse binds him to the fallen king and his life changes forever. Driven by the Shaman's dying words, Khirro's journey pits him against an army of the dead, sends him through haunted lands, and thrusts him into the jaws of beasts he wouldn't have believed existed.
In one hand he carries the Shaman's enchanted sword, a weapon he can barely use; in the other he holds a vial of the king's blood, the hope of the kingdom. His destination: the Necromancer's keep in the cursed land of Lakesh.
Only the mysterious outlaw magician can raise the king from the dead to save them all from the undead invasion, but can Khirro live long enough to deliver the vial? Can a coward save a kingdom?
Book 2
A shattered vial. A failed journey.
Two spirits joined as one.
An army of dead men led by a sorceress with an unquenchable lust for power occupies the kingdom of Erechania. The kingdom's traitor-king seeks to redeem himself, but the sorceress has stolen his son, his last reminder of the wife he lost. Neither the king nor his enemy can know the importance of the role the child will play.
The Necromancer's last act of magic joined a fallen king's spirit with Khirro's, making him the vessel carrying the kingdom's hope. But the haunted land of Lakesh, the outlaw city of Poltghasa, and the enemy country of Kanos lie between him and his homeland. Dangerous creatures and murderous men seek to end his quest, but he is also stalked by something far deadlier:
An assassin he once loved.
Book 3
It began with a vial of blood, a curse, and a quest to a haunted land.
Now, Khirro's Journey comes to its end.
A king's spirit. A coward's heart. Together, a kingdom's last hope.
Sheyndust, the Archon, desires to be Necromancer and wield dark magic the likes of which the world has never seen. For years, her deadly plan has fallen into place piece by piece, treachery by treachery, death by death. With her enemies on their knees and an army of the dead at her command, nothing stands between her and the ultimate power for which she thirsts.
Nothing except a farmer and a dead king.
The curse that bound Khirro to his task was broken when the blood of the king spilled, but the king's spirit--a tyger of vengeful flame--burns bright within him. It pushes Khirro through hostile lands to return to his home. It pushes him to be more than he ever thought he could be despite the doubt and fear devouring him. It pushes him in a race against time to save the kingdom, a race he is bound to lose.
As the final pieces of the Archon's plot fall into place, and her power and army grow, it looks certain that all will be lost.
Unless a coward can look inside himself and find the heart of a king.