Adventure Kingdom
2 total works
Travel through the wishing well with Clark and Karoline—two kids who discover their beloved Adventure Kingdom is more than just your average theme park. From Epic Originals, this fantastical story collection serves up twists, turns, and never-before-seen Adventure Kingdom artwork, activities, and park memorabilia!
When Clark sneaks into Adventure Kingdom, all he wants is a peek at the remains of the once-magical theme park he loved as a kid—plus a cool livestream for his fans. But then he meets Karoline, the granddaughter of the park’s creator, and the two of them discover that the magic of that place was never just an illusion. With the help of an enchanted coin and a talking monkey with questionable loyalties, they set off to find what they’ve both lost and rescue Karoline’s mysterious granddad.
Through the characters’ adventures, readers learn the importance of:
• Problem solving
• Cooperation
• Trusting others
• Second chances
When Clark sneaks into Adventure Kingdom, all he wants is a peek at the remains of the once-magical theme park he loved as a kid—plus a cool livestream for his fans. But then he meets Karoline, the granddaughter of the park’s creator, and the two of them discover that the magic of that place was never just an illusion. With the help of an enchanted coin and a talking monkey with questionable loyalties, they set off to find what they’ve both lost and rescue Karoline’s mysterious granddad.
Through the characters’ adventures, readers learn the importance of:
• Problem solving
• Cooperation
• Trusting others
• Second chances
Adventure Kingdom is back in business! In the second volume of this magical graphic novel series from Epic Originals, Clark and Karoline’s plans to run a seemingly normal park are disrupted when a messenger from the real Adventure Kingdom comes through the portal to summon the land’s one true hero on a knightly quest . . .
With the Iron King safely in exile, the Grand Jerome, Eddie, and the kids reopen Adventure Kingdom with all the magic and none of the mischief. But they soon find themselves back in a world where magic is real and an old foe with a new name has developed a mesmerizing ability to control people’s actions.
To save Adventure Kingdom from this con artist’s clutches, the kids will have face some hard choices about trust, friendship, and what it means to be a hero.
Includes a bonus Adventure Kingdom tale!
With the Iron King safely in exile, the Grand Jerome, Eddie, and the kids reopen Adventure Kingdom with all the magic and none of the mischief. But they soon find themselves back in a world where magic is real and an old foe with a new name has developed a mesmerizing ability to control people’s actions.
To save Adventure Kingdom from this con artist’s clutches, the kids will have face some hard choices about trust, friendship, and what it means to be a hero.
Includes a bonus Adventure Kingdom tale!