Foundations and Trends (R) in Computer Graphics and Vision
1 total work
Principles of Appearance Acquisition and Representation
by Tim Weyrich, Jason Lawrence, Hendrik P a Lensch, Szymon Rusinkiewicz, and Todd Zickler
Published 20 August 2009
Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This book presents an introduction to appearance capture and suitable representations, together with a description of selected work that measures the spatially- and directionally-varying reflectance and subsurface scattering properties of complex materials. It covers the basic principles of how materials are described, how the appearance of real-world objects may be measured, and how a knowledge of appearance aids in a variety of applications.
Principles of Appearance Acquisition and Representation is an ideal reference for students, researchers and professionals needing a primer on the topic. It can also be used as a basis for a short course on the topic, as it concludes with a case study on appearance acquisition of human faces and an extensive bibliography of over 200 references.
Principles of Appearance Acquisition and Representation is an ideal reference for students, researchers and professionals needing a primer on the topic. It can also be used as a basis for a short course on the topic, as it concludes with a case study on appearance acquisition of human faces and an extensive bibliography of over 200 references.