Meq
3 primary works
Book 1
From a legend of American country-rock music, a fantasy-adventure epic spanning continents and centuries.The Meq are a rare and ancient and enigmatic race who originated in the Basque Pyrenees. While some of them may be hundreds - even thousands - of years old, they retain the physical appearance of twelve-year-olds. Over the course of time they have played witness and catalyst to some of the most glorious abd shameful events in history.This is the story of Zianno Zezen - commonly known as "Z" - and it commences in 1881, on an ill-fated train journey through the Rocky Mountains. Rescued by a bearded stranger, befriended by orphans, beguiled by kin and burdened by revenge, Z begins to quest to understand the Meq, their purpose, and their secrets. From the midwestern city of St. Louis all the way to China, Africa, England, and may points in between, Z's pursuit is a classic adventure of spirit and imagination.The first novel of a trilogy introduces a race of people who behave entirely like humans, yet always, first and last, remain themselves - the Meq. Never predictable, full of insight, marvel, and surprise, it is a beautiful chronicle of endless discovery. And, as the young at heart know, it is never to late for that.
Book 2
Steve Cash created “an absorbing [and] intriguing saga” (The San Diego Union-Tribune) in his debut novel, The Meq. Outwardly indistinguishable from human beings, but with abilities no human can claim, the Meq search for their lost history and face a mysterious prophesied reckoning. . . .
It has been thirty-eight years since Zianno—known as Z—turned twelve. In appearance, he has not aged a day. Like all Meq, Z has become accustomed to a near immortal existence, possessing an uncanny ability to recuperate from injury and resist disease. Like only four others of his kind, he holds one of the fabled Stones, the Stone of Dreams. These bearers believe it is their destiny to guide the Meq toward and through the Remembering, where it is said that they will recall their long-forgotten origins and purpose.
But the rogue Meq assassin called the Fleur-du-Mal threatens their efforts and their lives. Pursuing rumors of a lost Sixth Stone, he is intent on finding the legendary talisman and eliminating anyone, Meq or human, who stands in the way.
Z and his allies—Opari, Sailor, Geaxi, Nova, Ray, Mowsel, Carolina, Jack, and others—embark on a desperate quest spanning decades and continents to track down the stone before their lethal adversary gets to it first. Along the way, every belief they have about themselves will be challenged and shaken—and a new, even deadlier enemy will arise.
It has been thirty-eight years since Zianno—known as Z—turned twelve. In appearance, he has not aged a day. Like all Meq, Z has become accustomed to a near immortal existence, possessing an uncanny ability to recuperate from injury and resist disease. Like only four others of his kind, he holds one of the fabled Stones, the Stone of Dreams. These bearers believe it is their destiny to guide the Meq toward and through the Remembering, where it is said that they will recall their long-forgotten origins and purpose.
But the rogue Meq assassin called the Fleur-du-Mal threatens their efforts and their lives. Pursuing rumors of a lost Sixth Stone, he is intent on finding the legendary talisman and eliminating anyone, Meq or human, who stands in the way.
Z and his allies—Opari, Sailor, Geaxi, Nova, Ray, Mowsel, Carolina, Jack, and others—embark on a desperate quest spanning decades and continents to track down the stone before their lethal adversary gets to it first. Along the way, every belief they have about themselves will be challenged and shaken—and a new, even deadlier enemy will arise.
Book 3
THEIR ORIGINS ARE A MYSTERY.
THEIR FUTURE IS AT HAND.
For thousands of years the Meq have existed side by side with humanity—appearing as twelve-year-old children, unsusceptible to wounds and disease, dying only by extraordinary means. They have survived through the rise and fall of empires and emperors, through explorations, expansions, and war. Five sacred stones give a few of them mystical powers, but not the power to understand a long-destined event called the Remembering.
In the aftermath of the nuclear bombing of Japan in 1945, Zianno Zezen finds himself alone, while the fate of the other Meq and his beloved Opari, carrier of the Stone of Blood, is unknown. But Z’s archenemy, the Fleur-du-Mal, survives. In the next half century Z will reunite with far-flung friends both Meq and human, as American and Soviet spies vie to steal and harness the powers and mysteries of the timeless children. With the day of the Remembering rapidly approaching, Z must interpret the strange writing on an ancient etched stone sphere. In those markings, Z will discover messages within messages and begin a journey to the truth about his people and himself.
Lyrical and mesmerizing, The Remembering spans the world and history, from the first humans to a secret that has never been told before. The Remembering is the moving saga of the Meq—their purpose, past, and future among us.