This guide provides an introduction to teaching digital video production to post-16 students. It demonstrates the importance of effective pre-production and gives advice on developments in digital production and how practical work can be used to engage with the media or film studies curriculum.

Teaching Video Games

by Barney Oram and James Newman

Published 1 January 2006
This accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title is supported by additional student materials on dedicated password accessible web pages.