Legends of Fyrsta
3 primary works • 4 total works
Book 0.5
After twelve years of war, Oenghus Saevaldr and Morigan Freyr want nothing more than to return home. But an unexpected sight greets them in a valley pass at the crossroads of four great Kingdoms. The ground is black. Death is creeping. And the two weary Wise Ones must discover the source before the taint spreads and all life is devoured by the Void.
A unique sword and sorcery fantasy with compelling characters and outstanding world-building.
Prequel to Legends of Fyrsta
Book 1
Have you ever sparked an unforgivable disaster?
Isiilde has, and now she must live with her mistake.
No one can choose the blood they are born to. Isiilde knows this more than most. She is a nymph—a faerie in a realm of humans. Coveted by men and gods alike, she is destined to be sold when she comes of age. Threatened with imprisonment, her formidable guardian, Oenghus Saevaldr, flees with her to the Isle of Wise Ones to beseech a mad seer for refuge.
A secret sways the seer, but his choice comes at a cost. A thousand wars have been fought over possession of a single nymph, and this one's mere presence proves disastrous. Isiilde's strange affinity with fire, stemming from Chaos itself, makes her a dangerous prize.
As Oenghus strives to carve a future for the nymph, Isiilde trembles on a precipice, caught between the lust of men, the greed of kings, and an eternal struggle for dominance. As three powerful kingdoms vie to own her, the fire in her blood awakens, sparking a cataclysm that spirals into disaster.
Book 2
Battered and broken, Marsais, Oenghus, and Isiilde have risked an unknown Gateway to flee a traitorous madman. The Portal spews the three, along with a trio of devout paladins, into a vast wilderness of lurking death. Isiilde soon discovers how inhospitable the realms truly are. The courageous nymph can only follow her guardian Oenghus and her Bonded through horrors unimagined, as she tries to navigate the darkness creeping over her own heart.
Book 3
Time is a burden that Marsais cannot escape. After sacrificing his bond with Isiilde to keep her safe, he is left adrift. His mind is cracking. As he slips further into madness, a malevolent force is unleashed on the Isle of Wise Ones. Desperate to save the realm from destruction, Marsais and a band of elite warriors sail for Fomorri, a land of death that hides a sliver of hope. But an old enemy appears on the seas and those loyal to Marsais begin to question his judgment. The crew is mutinous, the sea is furious, and all the seer’s careful plotting is torn to shreds when a harbinger of chaos appears on deck.